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spacetac/src/core/Shop.ts
2019-11-21 23:14:27 +01:00

57 lines
1.4 KiB
TypeScript

import { RandomGenerator } from "../common/RandomGenerator";
import { contains, remove } from "../common/Tools";
import { Mission } from "./missions/Mission";
import { MissionGenerator } from "./missions/MissionGenerator";
import { Player } from "./Player";
import { StarLocation } from "./StarLocation";
/**
* A shop is a place to buy/sell equipments
*/
export class Shop {
// Average level of equipment
private level: number
// Random generator
private random: RandomGenerator
// Available missions
private missions: Mission[] = []
constructor(level = 1) {
this.level = level;
this.random = new RandomGenerator();
}
/**
* Get a list of available secondary missions
*/
getMissions(around: StarLocation, max_count = 3): Mission[] {
while (this.missions.length < max_count) {
let generator = new MissionGenerator(around.star.universe, around, this.random);
let mission = generator.generate();
this.missions.push(mission);
}
return this.missions;
}
/**
* Assign a mission to a fleet
*
* Returns true on success
*/
acceptMission(mission: Mission, player: Player): boolean {
if (contains(this.missions, mission)) {
if (player.missions.addSecondary(mission, player.fleet)) {
remove(this.missions, mission);
return true;
} else {
return false;
}
} else {
return false;
}
}
}