63 lines
2.1 KiB
TypeScript
63 lines
2.1 KiB
TypeScript
/// <reference path="ShipModel.ts" />
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module TK.SpaceTac {
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export class ModelRhino extends ShipModel {
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constructor() {
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super("rhino", "Rhino");
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}
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getDescription(): string {
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return "A sturdy ship, able to sustain massive damage.";
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}
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getLevelUpgrades(level: number): ShipUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 140,
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});
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let gatling = new TriggerAction("Gatling Gun", {
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effects: [new DamageEffect(30, 20)],
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power: 3,
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range: 400,
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}, "gatlinggun");
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gatling.configureCooldown(2, 2);
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let laser = new TriggerAction("Prokhorov Laser", {
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effects: [new DamageEffect(25, 25)],
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power: 4,
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range: 250, angle: 60,
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aim: 30, evasion: 45, luck: 30,
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}, "prokhorovlaser");
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return [
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{
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code: "Rhino Base",
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effects: [
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new AttributeEffect("precision", 4),
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new AttributeEffect("maneuvrability", 3),
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new AttributeEffect("hull_capacity", 100),
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new AttributeEffect("shield_capacity", 20),
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new AttributeEffect("power_capacity", 9),
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]
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},
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{
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code: "Main Engine",
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actions: [engine]
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},
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{
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code: "Gatling Gun",
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actions: [gatling]
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},
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{
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code: "Prokhorov Laser",
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actions: [laser]
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},
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];
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} else {
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return this.getStandardUpgrades(level);
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}
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}
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}
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}
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