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spacetac/src/core/equipments/GatlingGun.spec.ts

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TypeScript

module TS.SpaceTac.Equipments {
describe("GatlingGun", function () {
it("generates equipment based on level", function () {
let template = new GatlingGun();
let equipment = template.generate(1);
expect(equipment.requirements).toEqual({ "skill_materials": 1 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 600, 0, [new DamageEffect(30, 20)]));
equipment = template.generate(2);
expect(equipment.requirements).toEqual({ "skill_materials": 2 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 600, 0, [new DamageEffect(35, 25)]));
equipment = template.generate(3);
expect(equipment.requirements).toEqual({ "skill_materials": 3 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 600, 0, [new DamageEffect(40, 30)]));
equipment = template.generate(10);
expect(equipment.requirements).toEqual({ "skill_materials": 10 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 600, 0, [new DamageEffect(75, 65)]));
});
});
}