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spacetac/src/core/missions/ActiveMissions.spec.ts

57 lines
2.1 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("ActiveMissions", () => {
it("starts the main story arc", function () {
let missions = new ActiveMissions();
expect(missions.main).toBeNull();
let session = new GameSession();
session.startNewGame(true, false);
missions.startMainStory(session.universe, session.player.fleet);
expect(missions.main).not.toBeNull();
})
it("gets the current list of missions, and updates them", function () {
let missions = new ActiveMissions();
missions.main = new Mission([new MissionPart("Do something")]);
missions.secondary = [
new Mission([new MissionPart("Maybe do something")]),
new Mission([new MissionPart("Surely do something")])
];
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Do something",
"Maybe do something",
"Surely do something",
]);
let universe = new Universe();
let fleet = new Fleet();
missions.checkStatus(fleet, universe);
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Do something",
"Maybe do something",
"Surely do something",
]);
spyOn(missions.secondary[0].current_part, "checkCompleted").and.returnValue(true);
missions.checkStatus(fleet, universe);
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Do something",
"Surely do something",
]);
spyOn(missions.main.current_part, "checkCompleted").and.returnValue(true);
missions.checkStatus(fleet, universe);
expect(missions.getCurrent().map(mission => mission.current_part.title)).toEqual([
"Surely do something",
]);
expect(missions.main).toBeNull();
})
})
}