46 lines
1.9 KiB
TypeScript
46 lines
1.9 KiB
TypeScript
module TS.SpaceTac.UI.Specs {
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describe("Tools", () => {
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it("normalizes angles", function () {
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expect(Tools.normalizeAngle(0)).toEqual(0);
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expect(Tools.normalizeAngle(0.1)).toBeCloseTo(0.1, 0.000001);
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expect(Tools.normalizeAngle(Math.PI)).toBeCloseTo(Math.PI, 0.000001);
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expect(Tools.normalizeAngle(Math.PI + 0.5)).toBeCloseTo(-Math.PI + 0.5, 0.000001);
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expect(Tools.normalizeAngle(-Math.PI)).toBeCloseTo(Math.PI, 0.000001);
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expect(Tools.normalizeAngle(-Math.PI - 0.5)).toBeCloseTo(Math.PI - 0.5, 0.000001);
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});
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ingame_it("handles hover and click on desktops and mobile targets", function (game) {
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let newButton: () => [Phaser.Button, any] = () => {
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var button = new Phaser.Button(game);
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var funcs = {
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enter: () => null,
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leave: () => null,
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click: () => null,
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};
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spyOn(funcs, "enter");
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spyOn(funcs, "leave");
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spyOn(funcs, "click");
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Tools.setHoverClick(button, funcs.enter, funcs.leave, funcs.click, 50, 100);
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return [button, funcs];
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}
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// Simple click on desktop
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let [button, funcs] = newButton();
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button.onInputOver.dispatch();
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button.onInputDown.dispatch();
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button.onInputUp.dispatch();
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expect(funcs.enter).toHaveBeenCalledTimes(0);
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expect(funcs.leave).toHaveBeenCalledTimes(0);
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expect(funcs.click).toHaveBeenCalledTimes(1);
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// Simple click on mobile
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[button, funcs] = newButton();
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button.onInputDown.dispatch();
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button.onInputUp.dispatch();
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expect(funcs.enter).toHaveBeenCalledTimes(1);
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expect(funcs.leave).toHaveBeenCalledTimes(1);
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expect(funcs.click).toHaveBeenCalledTimes(1);
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});
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});
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}
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