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spacetac/src/core/missions/Mission.spec.ts

59 lines
2.1 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("Mission", test => {
test.case("check step status", check => {
let universe = new Universe();
let fleet = new Fleet();
let mission = new Mission(universe, fleet);
mission.addPart(new MissionPart(mission, "Part 1"));
mission.addPart(new MissionPart(mission, "Part 2"));
check.same(mission.current_part, mission.parts[0]);
let result = mission.checkStatus();
check.equals(result, true);
check.same(mission.current_part, mission.parts[0]);
check.patch(mission.parts[0], "checkCompleted", nnf(true, iterator([false, true])));
result = mission.checkStatus();
check.equals(result, true);
check.same(mission.current_part, mission.parts[0]);
result = mission.checkStatus();
check.equals(result, true);
check.same(mission.current_part, mission.parts[1]);
result = mission.checkStatus();
check.equals(result, true);
check.same(mission.current_part, mission.parts[1]);
check.patch(mission.parts[1], "checkCompleted", () => true);
result = mission.checkStatus();
check.equals(result, false);
check.same(mission.current_part, mission.parts[1]);
})
test.case("stores a reward", check => {
let mission = new Mission(new Universe());
check.equals(mission.getRewardText(), "-");
mission.reward = 720;
check.equals(mission.getRewardText(), "720 zotys");
})
test.case("gives the reward on completion", check => {
let fleet = new Fleet();
let ship = fleet.addShip();
fleet.credits = 150;
let mission = new Mission(new Universe(), fleet);
mission.reward = 75;
mission.setCompleted();
check.equals(mission.completed, true);
check.equals(fleet.credits, 225);
mission.setCompleted();
check.equals(fleet.credits, 225);
})
})
}