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spacetac/src/ui/map/MissionsDialog.spec.ts

61 lines
2.8 KiB
TypeScript

module TS.SpaceTac.UI.Specs {
describe("MissionsDialog", function () {
let testgame = setupEmptyView();
function checkTexts(dialog: MissionsDialog, expected: string[]) {
let i = 0;
let container = <Phaser.Group>(<any>dialog).container;
container.children.forEach(child => {
if (child instanceof Phaser.Text) {
expect(child.text).toEqual(expected[i++]);
}
});
expect(i).toEqual(expected.length);
}
it("displays active and proposed missions", function () {
let universe = new Universe();
let player = new Player();
let shop = new Shop();
let shop_missions: Mission[] = [];
spyOn(shop, "getMissions").and.callFake(() => shop_missions);
let missions = new MissionsDialog(testgame.baseview, shop, player);
checkTexts(missions, []);
let mission = new Mission(universe);
mission.title = "Save the universe!";
mission.setDifficulty(MissionDifficulty.hard, 1);
mission.reward = 15000;
shop_missions.push(mission);
missions.refresh();
checkTexts(missions, ["Proposed jobs", "Save the universe!", "Hard - Reward: 15000 zotys"]);
mission = new Mission(universe);
mission.title = "Do not do evil";
mission.setDifficulty(MissionDifficulty.easy, 1);
mission.reward = new Equipment();
mission.reward.name = "Boy Scout Cap";
shop_missions.push(mission);
missions.refresh();
checkTexts(missions, ["Proposed jobs", "Save the universe!", "Hard - Reward: 15000 zotys", "Do not do evil", "Easy - Reward: Boy Scout Cap Mk1"]);
mission = new Mission(universe);
mission.title = "Collect some money";
mission.setDifficulty(MissionDifficulty.normal, 1);
player.missions.addSecondary(mission, player.fleet);
missions.refresh();
checkTexts(missions, ["Active jobs", "Collect some money", "Normal - Reward: -",
"Proposed jobs", "Save the universe!", "Hard - Reward: 15000 zotys", "Do not do evil", "Easy - Reward: Boy Scout Cap Mk1"]);
mission = new Mission(universe, undefined, true);
mission.title = "Kill the villain";
mission.setDifficulty(MissionDifficulty.hard, 1);
player.missions.main = mission;
missions.refresh();
checkTexts(missions, ["Active jobs", "Collect some money", "Normal - Reward: -",
"Proposed jobs", "Save the universe!", "Hard - Reward: 15000 zotys", "Do not do evil", "Easy - Reward: Boy Scout Cap Mk1"]);
});
});
}