50 lines
1.6 KiB
TypeScript
50 lines
1.6 KiB
TypeScript
/// <reference path="Maneuver.ts" />
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module TK.SpaceTac.Specs {
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testing("TacticalAI", test => {
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class FixedManeuver extends Maneuver {
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score: number;
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constructor(score: number) {
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let battle = new Battle();
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let ship = battle.fleets[0].addShip();
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super(ship, new BaseAction("nothing"), new Target(0, 0));
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this.score = score;
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}
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}
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// producer of FixedManeuver from a list of scores
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let producer = (...scores: number[]) => imap(iarray(scores), score => new FixedManeuver(score));
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let applied: number[] = [];
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test.setup(function () {
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test.check.patch(console, "log", null);
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applied = [];
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});
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test.case("applies the highest evaluated maneuver", check => {
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let battle = new Battle();
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let ship = battle.fleets[0].addShip();
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TestTools.setShipPlaying(battle, ship);
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ship.playing = true;
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let ai = new TacticalAI(ship, maneuver => {
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if (maneuver instanceof FixedManeuver) {
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applied.push(maneuver.score);
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}
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return false;
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}, false, Timer.synchronous);
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check.patch(ai, "getDefaultProducers", () => [
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producer(1, -8, 4),
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producer(3, 7, 0, 6, 1)
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]);
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check.patch(ai, "getDefaultEvaluators", () => [
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(maneuver: Maneuver) => (<FixedManeuver>maneuver).score
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]);
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ai.play();
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check.equals(applied, [7]);
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});
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});
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}
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