124 lines
5.5 KiB
TypeScript
124 lines
5.5 KiB
TypeScript
module TS.SpaceTac.Specs {
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describe("LootTemplate", () => {
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it("interpolates between weak and strong loot", () => {
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var template = new LootTemplate(SlotType.Weapon, "Bulletator");
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template.distance = new Range(1, 3);
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template.blast = new Range(1, 1);
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template.duration = new IntegerRange(1, 2);
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template.ap_usage = new Range(4, 12);
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template.min_level = new IntegerRange(5, 9);
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template.addRequirement("skill_energy", 2, 8);
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template.addRequirement("skill_human", 5);
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var equipment = template.generateFixed(0.0);
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expect(equipment.slot).toEqual(SlotType.Weapon);
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expect(equipment.code).toEqual("bulletator");
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expect(equipment.name).toEqual("Bulletator");
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expect(equipment.distance).toEqual(1);
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expect(equipment.blast).toEqual(1);
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expect(equipment.duration).toEqual(1);
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expect(equipment.ap_usage).toEqual(4);
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expect(equipment.min_level).toEqual(5);
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expect(equipment.requirements).toEqual({
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"skill_energy": 2,
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"skill_human": 5
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});
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equipment = template.generateFixed(1.0);
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expect(equipment.slot).toEqual(SlotType.Weapon);
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expect(equipment.code).toEqual("bulletator");
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expect(equipment.name).toEqual("Bulletator");
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expect(equipment.distance).toEqual(3);
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expect(equipment.blast).toEqual(1);
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expect(equipment.duration).toEqual(2);
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expect(equipment.ap_usage).toEqual(12);
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expect(equipment.min_level).toEqual(9);
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expect(equipment.requirements).toEqual({
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"skill_energy": 8,
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"skill_human": 5
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});
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equipment = template.generateFixed(0.5);
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expect(equipment.slot).toEqual(SlotType.Weapon);
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expect(equipment.code).toEqual("bulletator");
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expect(equipment.name).toEqual("Bulletator");
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expect(equipment.distance).toEqual(2);
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expect(equipment.blast).toEqual(1);
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expect(equipment.duration).toEqual(2);
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expect(equipment.ap_usage).toEqual(8);
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expect(equipment.min_level).toEqual(7);
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expect(equipment.requirements).toEqual({
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"skill_energy": 5,
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"skill_human": 5
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});
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});
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it("restricts power range to stay in a level range", () => {
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var template = new LootTemplate(SlotType.Weapon, "Bulletator");
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template.min_level = new IntegerRange(4, 7);
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var result: Range;
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result = template.getPowerRangeForLevel(new IntegerRange(4, 7));
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expect(result.min).toBe(0);
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expect(result.max).toBe(1);
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result = template.getPowerRangeForLevel(new IntegerRange(1, 10));
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expect(result.min).toBe(0);
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expect(result.max).toBe(1);
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result = template.getPowerRangeForLevel(new IntegerRange(5, 6));
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expect(result.min).toBeCloseTo(0.25, 0.000001);
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expect(result.max).toBeCloseTo(0.75, 0.000001);
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result = template.getPowerRangeForLevel(new IntegerRange(5, 12));
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expect(result.min).toBeCloseTo(0.25, 0.000001);
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expect(result.max).toBe(1);
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result = template.getPowerRangeForLevel(new IntegerRange(3, 6));
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expect(result.min).toBe(0);
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expect(result.max).toBeCloseTo(0.75, 0.000001);
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result = template.getPowerRangeForLevel(new IntegerRange(10, 15));
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expect(result).toBeNull();
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result = template.getPowerRangeForLevel(new IntegerRange(1, 3));
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expect(result).toBeNull();
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result = template.getPowerRangeForLevel(new IntegerRange(5, 5));
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expect(result.min).toBeCloseTo(0.25, 0.000001);
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expect(result.max).toBeCloseTo(0.5, 0.000001);
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});
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it("adds modulated effects", () => {
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let template = new LootTemplate(SlotType.Weapon, "Bulletator");
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template.addEffect(new DamageEffect(), 5, 10, true);
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expect(template.generateFixed(0).target_effects).toEqual([new DamageEffect(5)]);
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expect(template.generateFixed(1).target_effects).toEqual([new DamageEffect(10)]);
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template.addEffect(new AttributeEffect("initiative"), 1, 2, false);
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expect(template.generateFixed(0).permanent_effects).toEqual([new AttributeEffect("initiative", 1)]);
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expect(template.generateFixed(1).permanent_effects).toEqual([new AttributeEffect("initiative", 2)]);
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});
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it("adds modulated sticky effects", () => {
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let template = new LootTemplate(SlotType.Weapon, "Bulletator");
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template.addStickyEffect(new DamageEffect(), 5, 10, 1, 2, true, false, true);
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expect(template.generateFixed(0).target_effects).toEqual([new StickyEffect(new DamageEffect(5), 1, true, false)]);
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expect(template.generateFixed(1).target_effects).toEqual([new StickyEffect(new DamageEffect(10), 2, true, false)]);
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template.addStickyEffect(new AttributeLimitEffect("power_recovery"), 1, 2, 1, null, false, true, false);
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expect(template.generateFixed(0).permanent_effects).toEqual([new StickyEffect(new AttributeLimitEffect("power_recovery", 1), 1, false, true)]);
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expect(template.generateFixed(1).permanent_effects).toEqual([new StickyEffect(new AttributeLimitEffect("power_recovery", 2), 1, false, true)]);
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});
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});
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}
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