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spacetac/src/ui/BaseView.ts

214 lines
6.3 KiB
TypeScript

module TS.SpaceTac.UI {
/**
* Base class for all game views
*/
export class BaseView extends Phaser.State {
// Link to the root UI
gameui: MainUI
// Message notifications
messages: Messages
// Input and key bindings
inputs: InputManager
// Animations
animations: Animations
// Timing
timer: Timer
// Tooltip
tooltip_layer: Phaser.Group
tooltip: Tooltip
// Layers
layers: Phaser.Group
// Modal dialogs
dialogs_layer: Phaser.Group
// Get the size of display
getWidth(): number {
return this.game.width || 1280;
}
getHeight(): number {
return this.game.height || 720;
}
getMidWidth(): number {
return this.getWidth() / 2;
}
getMidHeight(): number {
return this.getHeight() / 2;
}
init(...args: any[]) {
this.gameui = <MainUI>this.game;
this.timer = new Timer(this.gameui.headless);
}
create() {
// Phaser config
this.game.stage.backgroundColor = 0x000000;
this.game.stage.disableVisibilityChange = this.gameui.headless;
this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
this.input.maxPointers = 1;
// Tools
this.animations = new Animations(this.game.tweens);
this.inputs = new InputManager(this);
// Layers
this.layers = this.add.group(undefined, "View layers");
this.dialogs_layer = this.add.group(undefined, "Dialogs layer");
this.tooltip_layer = this.add.group(undefined, "Tooltip layer");
this.tooltip = new Tooltip(this);
this.messages = new Messages(this);
// Browser console variable (for debugging purpose)
if (typeof window != "undefined") {
let session = this.gameui.session;
if (session) {
(<any>window).universe = session.universe;
(<any>window).player = session.player;
(<any>window).battle = session.player.getBattle();
(<any>window).view = this;
}
}
super.create();
}
shutdown() {
super.shutdown();
this.timer.cancelAll(true);
}
get audio() {
return this.gameui.audio;
}
get options() {
return this.gameui.options;
}
get session() {
return this.gameui.session;
}
/**
* Go back to the router state
*/
backToRouter() {
this.game.state.start('router');
}
/**
* Add a new layer in the view
*/
addLayer(name: string): Phaser.Group {
let layer = this.add.group(this.layers, name);
return layer;
}
/**
* Get a network connection to the backend server
*/
getConnection(): Multi.Connection {
let device_id = this.gameui.getDeviceId();
if (device_id) {
return new Multi.Connection(device_id, new Multi.ParseRemoteStorage());
} else {
// TODO Should warn the user !
return new Multi.Connection("fake", new Multi.FakeRemoteStorage());
}
}
/**
* Auto-save current session to cloud
*
* This may be called at key points during the gameplay
*/
autoSave(): void {
let session = this.gameui.session;
if (session.primary) {
let connection = this.getConnection();
connection.publish(session, session.getDescription())
.then(() => this.messages.addMessage("Auto-saved to cloud"))
.catch(console.error)
//.catch(() => this.messages.addMessage("Error saving game to cloud"));
}
}
/**
* Open options dialog
*/
showOptions(): void {
let dialog = new OptionsDialog(this);
}
/**
* Set a value in localStorage, if available
*/
setStorage(key: string, value: string): void {
if (typeof localStorage != "undefined") {
localStorage.setItem("spacetac-" + key, value);
}
}
/**
* Get a value from localStorage
*/
getStorage(key: string): string | null {
if (typeof localStorage != "undefined") {
return localStorage.getItem("spacetac-" + key);
} else {
return null;
}
}
/**
* Check if the mouse is inside a given area
*/
isMouseInside(area: IBounded): boolean {
let pos = this.input.mousePointer.position;
return pos.x >= area.x && pos.x < area.x + area.width && pos.y >= area.y && pos.y < area.y + area.height;
}
/**
* Get a new image from an atlas name
*/
newImage(name: string, x = 0, y = 0): Phaser.Image {
let info = this.getImageInfo(name);
let result = this.game.add.image(x, y, info.key, info.frame);
result.name = name;
return result;
}
/**
* Get an image from atlases
*/
getImageInfo(name: string): { key: string, frame: number } {
// TODO Cache
let i = 1;
while (this.game.cache.checkImageKey(`atlas-${i}`)) {
let data = this.game.cache.getFrameData(`atlas-${i}`);
let frames = data.getFrames();
let frame = first(frames, frame => Preload.getKey(frame.name) == `graphics-exported-${name}`);
if (frame) {
return { key: `atlas-${i}`, frame: frame.index };
}
i++;
}
return { key: "default", frame: 0 };
}
/**
* Get the first image found in atlases
*/
getFirstImage(...names: string[]): { key: string, frame: number } {
let infos = names.map(name => this.getImageInfo(name));
return first(infos, info => info.key != "default") || infos[0];
}
}
}