1
0
Fork 0
spacetac/src/ui/common/Tooltip.ts

207 lines
6.8 KiB
TypeScript

module TS.SpaceTac.UI {
class TooltipContainer extends Phaser.Group {
view: BaseView
background: Phaser.Graphics
content: Phaser.Group
item: IBounded
border = 10
margin = 6
viewport: IBounded | null = null
constructor(view: BaseView) {
super(view.game);
this.view = view;
this.visible = false;
this.background = new Phaser.Graphics(this.game);
this.add(this.background);
this.content = new Phaser.Group(this.game);
this.add(this.content);
this.view.tooltip_layer.add(this);
}
show(item: IBounded) {
this.item = item;
this.visible = true;
this.update();
}
tryPosition(viewport: IBounded, tooltip: IBounded): [number, number, number] {
let [x, y] = UITools.positionInside(tooltip, viewport);
let distance = Math.max(Math.abs(x - tooltip.x), Math.abs(y - tooltip.y));
if (this.view.isMouseInside({ x: x, y: y, width: tooltip.width, height: tooltip.height })) {
distance += 1000;
}
return [x, y, distance];
}
getBestPosition(item: IBounded, width: number, height: number): [number, number] {
let viewport = this.viewport || { x: 0, y: 0, width: this.view.getWidth(), height: this.view.getHeight() };
let candidates = [
this.tryPosition(viewport, { x: item.x + item.width / 2 - width / 2, y: item.y + item.height + this.margin, width: width, height: height }),
this.tryPosition(viewport, { x: item.x + item.width + this.margin, y: item.y + item.height / 2 - height / 2, width: width, height: height }),
this.tryPosition(viewport, { x: item.x + item.width / 2 - width / 2, y: item.y - height - this.margin, width: width, height: height }),
this.tryPosition(viewport, { x: item.x - width - this.margin, y: item.y + item.height / 2 - height / 2, width: width, height: height }),
]
candidates[0][2] -= 1; // preference to down tooltip on equality
let [x, y, distance] = candidates.sort((a, b) => cmp(a[2], b[2]))[0];
return [x, y];
}
update() {
if (this.visible) {
let [width, height] = UITools.drawBackground(this.content, this.background, this.border);
let [x, y] = this.getBestPosition(this.item, width, height);
x += this.border;
y += this.border;
if (x != this.x || y != this.y) {
this.position.set(x, y);
}
}
}
hide() {
this.content.removeAll();
this.background.clear();
this.visible = false;
}
}
/**
* Functions used to fill a tooltip content
*/
export class TooltipFiller {
private container: TooltipContainer;
constructor(container: TooltipContainer) {
this.container = container;
}
get view(): BaseView {
return this.container.view;
}
/**
* Configure the positioning and base style of the tooltip
*/
configure(border = 10, margin = 6, viewport: IBounded | null = null): void {
this.container.border = border;
this.container.margin = margin;
if (viewport) {
this.container.viewport = viewport;
}
}
/**
* Add an image to the content
*/
addImage(x: number, y: number, key: string, frame = 0, scale = 1): void {
let image = new Phaser.Image(this.container.game, x, y, key, frame);
image.data.key = key;
image.scale.set(scale);
this.container.content.add(image);
}
/**
* Add an image to the content, coming from an atlas
*/
addImageA(x: number, y: number, name: string, scale = 1): void {
let image = this.view.newImage(name, x, y);
image.scale.set(scale);
this.container.content.add(image);
}
/**
* Add a text to the content
*/
addText(x: number, y: number, content: string, color = "#ffffff", size = 16, center = false, bold = false, width = 0): void {
let style = { font: `${bold ? "bold " : ""}${size}pt Arial`, fill: color, align: center ? "center" : "left" };
let text = new Phaser.Text(this.container.game, x, y, content, style);
if (width) {
text.wordWrap = true;
text.wordWrapWidth = width;
}
this.container.content.add(text);
}
}
/**
* Tooltip system, to display information on hover
*/
export class Tooltip {
protected view: BaseView;
protected container: TooltipContainer;
constructor(view: BaseView) {
this.view = view;
this.container = new TooltipContainer(view);
}
get ui(): MainUI {
return this.view.gameui;
}
/**
* Get a tooltip filler
*/
getFiller(): TooltipFiller {
return new TooltipFiller(this.container);
}
/**
* Bind to an UI component
*
* When the component is hovered, the function is called to allow filling the tooltip container
*/
bind(obj: Phaser.Button, func: (filler: TooltipFiller) => boolean): void {
UITools.setHoverClick(obj,
// enter
() => {
this.hide();
if (func(this.getFiller())) {
this.container.show(obj.getBounds());
}
},
// leave
() => this.hide(),
// click
() => this.hide()
);
obj.onInputDown.add(() => this.hide());
}
/**
* Bind to an UI component to display a dynamic text
*/
bindDynamicText(obj: Phaser.Button, text_getter: () => string): void {
this.bind(obj, filler => {
let content = text_getter();
if (content) {
filler.addText(0, 0, content, "#cccccc", 20, false, true);
return true;
} else {
return false;
}
});
}
/**
* Bind to an UI component to display a simple text
*/
bindStaticText(obj: Phaser.Button, text: string): void {
this.bindDynamicText(obj, () => text);
}
/**
* Hide the current tooltip
*/
hide(): void {
this.container.hide();
}
}
}