133 lines
4.5 KiB
TypeScript
133 lines
4.5 KiB
TypeScript
/// <reference path="effects/BaseEffect.ts" />
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module TK.SpaceTac {
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/**
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* Fake effect to capture apply requests
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*/
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class FakeEffect extends BaseEffect {
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applied: Ship[] = []
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constructor() {
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super("fake");
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}
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getOnDiffs(ship: Ship, source: Ship | Drone): BaseBattleDiff[] {
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this.applied.push(ship);
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return [];
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}
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getApplyCalls() {
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let result = acopy(this.applied);
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this.applied = [];
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return result;
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}
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}
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function newTestDrone(x: number, y: number, radius: number, owner: Ship): [Drone, FakeEffect] {
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let drone = new Drone(owner);
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drone.x = x;
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drone.y = y;
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drone.radius = radius;
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let effect = new FakeEffect();
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drone.effects.push(effect);
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let battle = owner.getBattle();
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if (battle) {
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battle.addDrone(drone);
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}
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return [drone, effect];
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}
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testing("Drone", test => {
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test.case("applies effects on all ships inside the radius", check => {
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let battle = new Battle();
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let ship1 = new Ship(battle.fleets[0], "ship1");
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ship1.setArenaPosition(0, 0);
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let ship2 = new Ship(battle.fleets[0], "ship2");
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ship2.setArenaPosition(5, 5);
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let ship3 = new Ship(battle.fleets[0], "ship3");
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ship3.setArenaPosition(10, 10);
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let ship4 = new Ship(battle.fleets[0], "ship4");
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ship4.setArenaPosition(0, 0);
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ship4.setDead();
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let [drone, effect] = newTestDrone(2, 2, 8, ship1);
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check.equals(effect.getApplyCalls(), []);
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drone.activate(battle);
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check.equals(effect.getApplyCalls(), [ship1, ship2]);
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});
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test.case("signals the need for destruction after its lifetime", check => {
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let battle = new Battle();
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let owner = new Ship(battle.fleets[0]);
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let [drone, effect] = newTestDrone(0, 0, 5, owner);
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drone.duration = 3;
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let removeDrone = check.patch(battle, "removeDrone", null);
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drone.activate(battle);
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check.equals(drone.duration, 2);
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check.called(removeDrone, 0);
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drone.activate(battle);
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check.equals(drone.duration, 1);
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check.called(removeDrone, 0);
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drone.activate(battle);
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check.equals(drone.duration, 0);
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check.called(removeDrone, [[drone]]);
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});
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test.case("builds diffs on activation", check => {
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let battle = new Battle();
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let ship = new Ship();
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ship.fleet.setBattle(battle);
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let other = new Ship();
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let drone = new Drone(ship);
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drone.duration = 2;
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check.in("duration=2", check => {
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check.equals(drone.getDiffs(battle, [ship, other]), [
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new DroneAppliedDiff(drone, [ship, other]),
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], "two ships in range");
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check.equals(drone.getDiffs(battle, []), [
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], "no ship in range");
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});
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drone.duration = 1;
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check.in("duration=1", check => {
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check.equals(drone.getDiffs(battle, [ship, other]), [
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new DroneAppliedDiff(drone, [ship, other]),
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new DroneDestroyedDiff(drone),
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], "two ships in range");
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check.equals(drone.getDiffs(battle, []), [
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new DroneDestroyedDiff(drone),
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], "no ship in range");
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});
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drone.duration = 0;
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check.in("duration=0", check => {
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check.equals(drone.getDiffs(battle, [ship, other]), [
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new DroneDestroyedDiff(drone),
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], "two ships in range");
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check.equals(drone.getDiffs(battle, []), [
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new DroneDestroyedDiff(drone),
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], "no ship in range");
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});
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});
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test.case("builds a textual description", check => {
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let drone = new Drone(new Ship());
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drone.duration = 1;
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check.equals(drone.getDescription(), "For 1 activation:\n• do nothing");
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drone.duration = 3;
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drone.effects = [
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new DamageEffect(5),
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new AttributeEffect("skill_quantum", 1)
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]
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check.equals(drone.getDescription(), "For 3 activations:\n• do 5 damage\n• quantum skill +1");
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});
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});
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}
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