70 lines
2.6 KiB
TypeScript
70 lines
2.6 KiB
TypeScript
module TK.SpaceTac {
|
|
testing("Player", test => {
|
|
test.case("keeps track of visited locations", check => {
|
|
let player = new Player();
|
|
let star1 = new Star();
|
|
let star2 = new Star();
|
|
let loc1a = new StarLocation(star1);
|
|
let loc1b = new StarLocation(star1);
|
|
let loc2a = new StarLocation(star2);
|
|
let loc2b = new StarLocation(star2);
|
|
|
|
function checkVisited(s1 = false, s2 = false, v1a = false, v1b = false, v2a = false, v2b = false) {
|
|
check.same(player.hasVisitedSystem(star1), s1);
|
|
check.same(player.hasVisitedSystem(star2), s2);
|
|
check.same(player.hasVisitedLocation(loc1a), v1a);
|
|
check.same(player.hasVisitedLocation(loc1b), v1b);
|
|
check.same(player.hasVisitedLocation(loc2a), v2a);
|
|
check.same(player.hasVisitedLocation(loc2b), v2b);
|
|
}
|
|
|
|
checkVisited();
|
|
|
|
player.setVisited(loc1b);
|
|
|
|
checkVisited(true, false, false, true, false, false);
|
|
|
|
player.setVisited(loc1a);
|
|
|
|
checkVisited(true, false, true, true, false, false);
|
|
|
|
player.setVisited(loc2a);
|
|
|
|
checkVisited(true, true, true, true, true, false);
|
|
|
|
player.setVisited(loc2a);
|
|
|
|
checkVisited(true, true, true, true, true, false);
|
|
});
|
|
|
|
test.case("reverts battle", check => {
|
|
let player = new Player();
|
|
let star = new Star();
|
|
let loc1 = new StarLocation(star);
|
|
loc1.clearEncounter();
|
|
let loc2 = new StarLocation(star);
|
|
loc2.encounter_random = new SkewedRandomGenerator([0], true);
|
|
|
|
player.fleet.setLocation(loc1);
|
|
check.equals(player.getBattle(), null);
|
|
check.same(player.fleet.location, loc1);
|
|
|
|
player.fleet.setLocation(loc2);
|
|
check.notequals(player.getBattle(), null);
|
|
check.same(player.fleet.location, loc2);
|
|
check.equals(player.hasVisitedLocation(loc2), true);
|
|
let enemy = loc2.encounter;
|
|
|
|
player.revertBattle();
|
|
check.equals(player.getBattle(), null);
|
|
check.same(player.fleet.location, loc1);
|
|
check.equals(player.hasVisitedLocation(loc2), true);
|
|
|
|
player.fleet.setLocation(loc2);
|
|
check.notequals(player.getBattle(), null);
|
|
check.same(player.fleet.location, loc2);
|
|
check.equals(player.hasVisitedLocation(loc2), true);
|
|
check.same(nn(player.getBattle()).fleets[1], nn(enemy));
|
|
});
|
|
});
|
|
} |