73 lines
2.3 KiB
TypeScript
73 lines
2.3 KiB
TypeScript
module SpaceTac.View {
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// Graphical representation of a battle
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// This is the area in the BattleView that will display ships with their real positions
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export class Arena extends Phaser.Group {
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// Arena background
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background: Phaser.Button;
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// Input callback to receive mouse move events
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private input_callback: any;
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// Link to battleview
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private battleview: BattleView;
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// List of ship sprites
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private ship_sprites: ShipArenaSprite[];
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constructor(battleview: BattleView) {
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this.battleview = battleview;
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this.ship_sprites = [];
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super(battleview.game);
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var background = new Phaser.Button(battleview.game, 0, 0, 'ui-arena-background');
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background.scale.set(5, 5);
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this.background = background;
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// Capture clicks on background
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background.onInputUp.add(() => {
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battleview.cursorClicked();
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});
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// Watch mouse move to capture hovering over background
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this.input_callback = this.game.input.addMoveCallback((pointer) => {
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var point = new Phaser.Point();
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if (battleview.game.input.hitTest(background, pointer, point)) {
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battleview.cursorInSpace(point.x * background.scale.x, point.y * background.scale.y);
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}
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}, null);
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this.add(this.background);
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this.init();
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}
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destroy() {
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this.game.input.deleteMoveCallback(this.input_callback);
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}
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// Initialize state (create sprites)
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init(): void {
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var arena = this;
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// Add ship sprites
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this.battleview.battle.play_order.forEach(function (ship: Game.Ship) {
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var sprite = new ShipArenaSprite(arena.battleview, ship);
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arena.add(sprite);
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arena.ship_sprites.push(sprite);
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});
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}
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// Find the sprite for a ship
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findShipSprite(ship: Game.Ship): ShipArenaSprite {
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var result: ShipArenaSprite = null;
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this.ship_sprites.forEach((sprite: ShipArenaSprite) => {
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if (sprite.ship === ship) {
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result = sprite;
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}
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});
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return result;
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}
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}
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}
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