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spacetac/src/core/actions/ToggleAction.ts

90 lines
3 KiB
TypeScript

/// <reference path="BaseAction.ts"/>
module TK.SpaceTac {
/**
* Action to toggle some effects on the ship or around it, until next turn start
*
* Toggle actions consume power when activated, and restore it when deactivated
*/
export class ToggleAction extends BaseAction {
// Current activation status
activated = false
constructor(
// Mandatory equipment
readonly equipment: Equipment,
// Power consumption (while active)
readonly power = 1,
// Effect radius
readonly radius = 0,
// Effects applied
readonly effects: BaseEffect[] = [],
code = `toggle-${equipment.code}`
) {
super(code, equipment);
}
getVerb(): string {
return this.activated ? "Deactivate" : "Activate";
}
getTargettingMode(ship: Ship): ActionTargettingMode {
if (this.activated || !this.radius) {
return ActionTargettingMode.SELF_CONFIRM;
} else {
return ActionTargettingMode.SURROUNDINGS;
}
}
getActionPointsUsage(ship: Ship, target: Target | null): number {
return this.activated ? -this.power : this.power;
}
getRangeRadius(ship: Ship): number {
return 0;
}
filterImpactedShips(source: ArenaLocation, target: Target, ships: Ship[]): Ship[] {
return ships.filter(ship => arenaDistance(ship.location, source) <= this.radius);
}
checkShipTarget(ship: Ship, target: Target): Target | null {
return ship.is(target.ship_id) ? target : null;
}
getSpecificDiffs(ship: Ship, battle: Battle, target: Target): BaseBattleDiff[] {
let result: BaseBattleDiff[] = [
new ShipActionToggleDiff(ship, this, !this.activated)
];
let ships = this.getImpactedShips(ship, target, ship.location);
ships.forEach(iship => {
this.effects.forEach(effect => {
if (this.activated) {
result.push(new ShipEffectRemovedDiff(iship, effect));
result = result.concat(effect.getOffDiffs(iship));
} else {
result.push(new ShipEffectAddedDiff(iship, effect));
result = result.concat(effect.getOnDiffs(iship, ship));
}
});
});
return result;
}
getEffectsDescription(): string {
if (this.effects.length == 0) {
return "";
}
let desc = `When active (power usage ${this.power})`;
let effects = this.effects.map(effect => {
let suffix = this.radius ? `in ${this.radius}km radius` : "on owner ship";
return "• " + effect.getDescription() + " " + suffix;
});
return `${desc}:\n${effects.join("\n")}`;
}
}
}