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spacetac/src/core/actions/MoveAction.spec.ts

177 lines
7.7 KiB
TypeScript

module TS.SpaceTac {
describe("MoveAction", function () {
it("checks movement against remaining AP", function () {
var ship = new Ship();
var battle = new Battle(ship.fleet);
battle.playing_ship = ship;
ship.values.power.setMaximal(20);
ship.values.power.set(6);
ship.arena_x = 0;
ship.arena_y = 0;
var engine = new Equipment();
var action = new MoveAction(engine, 10);
expect(action.getDistanceByActionPoint(ship)).toBe(10);
var result = action.checkTarget(ship, Target.newFromLocation(0, 20));
expect(result).toEqual(Target.newFromLocation(0, 20));
result = action.checkTarget(ship, Target.newFromLocation(0, 80));
expect(nn(result).y).toBeCloseTo(59.9, 0.000001);
ship.values.power.set(0);
result = action.checkTarget(ship, Target.newFromLocation(0, 80));
expect(result).toBeNull();
});
it("forbids targetting a ship", function () {
var ship1 = new Ship(null, "Test1");
var ship2 = new Ship(null, "Test2");
var action = new MoveAction(new Equipment());
var result = action.checkTarget(ship1, Target.newFromShip(ship1));
expect(result).toBeNull();
result = action.checkTarget(ship1, Target.newFromShip(ship2));
expect(result).toBeNull();
});
it("applies to ship location, battle log and AP", function () {
var ship = new Ship();
var battle = new Battle(ship.fleet);
ship.values.power.setMaximal(20);
ship.values.power.set(5);
ship.arena_x = 0;
ship.arena_y = 0;
var engine = new Equipment();
var action = new MoveAction(engine, 1);
battle.playing_ship = ship;
spyOn(console, "warn").and.stub();
var result = action.apply(ship, Target.newFromLocation(10, 10));
expect(result).toBe(true);
expect(ship.arena_x).toBeCloseTo(3.535533, 0.00001);
expect(ship.arena_y).toBeCloseTo(3.535533, 0.00001);
expect(ship.values.power.get()).toEqual(0);
result = action.apply(ship, Target.newFromLocation(10, 10));
expect(result).toBe(false);
expect(ship.arena_x).toBeCloseTo(3.535533, 0.00001);
expect(ship.arena_y).toBeCloseTo(3.535533, 0.00001);
expect(ship.values.power.get()).toEqual(0);
expect(battle.log.events.length).toBe(3);
expect(battle.log.events[0].code).toEqual("value");
expect(battle.log.events[0].ship).toBe(ship);
expect((<ValueChangeEvent>battle.log.events[0]).value).toEqual(
new ShipValue("power", 0, 20));
expect(battle.log.events[1].code).toEqual("action");
expect(battle.log.events[1].ship).toBe(ship);
expect(battle.log.events[2].code).toEqual("move");
expect(battle.log.events[2].ship).toBe(ship);
let dest = (<MoveEvent>battle.log.events[2]).end;
expect(dest.x).toBeCloseTo(3.535533, 0.00001);
expect(dest.y).toBeCloseTo(3.535533, 0.00001);
});
it("can't move too much near another ship", function () {
var battle = TestTools.createBattle(1, 1);
var ship = battle.fleets[0].ships[0];
var enemy = battle.fleets[1].ships[0];
TestTools.setShipAP(ship, 100);
ship.setArenaPosition(500, 500);
enemy.setArenaPosition(1000, 500);
var action = new MoveAction(new Equipment());
action.distance_per_power = 1000;
action.safety_distance = 200;
var result = action.checkLocationTarget(ship, Target.newFromLocation(700, 500));
expect(result).toEqual(Target.newFromLocation(700, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(800, 500));
expect(result).toEqual(Target.newFromLocation(800, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(900, 500));
expect(result).toEqual(Target.newFromLocation(800, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(1000, 500));
expect(result).toEqual(Target.newFromLocation(800, 500));
result = action.checkLocationTarget(ship, Target.newFromLocation(1200, 500));
expect(result).toEqual(Target.newFromLocation(1200, 500));
});
it("exclusion radius is applied correctly over two ships", function () {
var battle = TestTools.createBattle(1, 2);
var ship = battle.fleets[0].ships[0];
var enemy1 = battle.fleets[1].ships[0];
var enemy2 = battle.fleets[1].ships[1];
TestTools.setShipAP(ship, 100);
enemy1.setArenaPosition(0, 800);
enemy2.setArenaPosition(0, 1000);
var action = new MoveAction(new Equipment());
action.distance_per_power = 1000;
action.safety_distance = 150;
var result = action.checkLocationTarget(ship, Target.newFromLocation(0, 1100));
expect(result).toEqual(Target.newFromLocation(0, 650));
});
it("exclusion radius does not make the ship go back", function () {
var battle = TestTools.createBattle(1, 2);
var ship = battle.fleets[0].ships[0];
var enemy1 = battle.fleets[1].ships[0];
var enemy2 = battle.fleets[1].ships[1];
TestTools.setShipAP(ship, 100);
enemy1.setArenaPosition(0, 500);
enemy2.setArenaPosition(0, 800);
var action = new MoveAction(new Equipment());
action.distance_per_power = 1000;
action.safety_distance = 600;
let result = action.checkLocationTarget(ship, Target.newFromLocation(0, 1000));
expect(result).toBeNull();
result = action.checkLocationTarget(ship, Target.newFromLocation(0, 1400));
expect(result).toEqual(Target.newFromLocation(0, 1400));
});
it("applies ship maneuvrability to determine distance per power point", function () {
let ship = new Ship();
let action = new MoveAction(new Equipment(), 100, undefined, 60);
ship.setAttribute("maneuvrability", 0);
expect(action.getDistanceByActionPoint(ship)).toBeCloseTo(40, 0.01);
ship.setAttribute("maneuvrability", 1);
expect(action.getDistanceByActionPoint(ship)).toBeCloseTo(60, 0.01);
ship.setAttribute("maneuvrability", 2);
expect(action.getDistanceByActionPoint(ship)).toBeCloseTo(70, 0.01);
ship.setAttribute("maneuvrability", 10);
expect(action.getDistanceByActionPoint(ship)).toBeCloseTo(90, 0.01);
action = new MoveAction(new Equipment(), 100, undefined, 0);
ship.setAttribute("maneuvrability", 0);
expect(action.getDistanceByActionPoint(ship)).toBeCloseTo(100, 0.01);
ship.setAttribute("maneuvrability", 10);
expect(action.getDistanceByActionPoint(ship)).toBeCloseTo(100, 0.01);
});
it("builds a textual description", function () {
let action = new MoveAction(new Equipment(), 58, 0, 0);
expect(action.getEffectsDescription()).toEqual("Move: 58km per power point");
action = new MoveAction(new Equipment(), 58, 12, 0);
expect(action.getEffectsDescription()).toEqual("Move: 58km per power point (safety: 12km)");
action = new MoveAction(new Equipment(), 58, 12, 80);
expect(action.getEffectsDescription()).toEqual("Move: 12-58km per power point (safety: 12km)");
});
});
}