52 lines
1.8 KiB
TypeScript
52 lines
1.8 KiB
TypeScript
module TS.SpaceTac.Game.Specs {
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describe("Equipment", () => {
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it("checks capabilities requirements", function () {
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var equipment = new Equipment();
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var ship = new Ship();
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expect(equipment.canBeEquipped(ship)).toBe(true);
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equipment.requirements["skill_time"] = 2;
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expect(equipment.canBeEquipped(ship)).toBe(false);
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ship.attributes.skill_time.set(1);
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expect(equipment.canBeEquipped(ship)).toBe(false);
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ship.attributes.skill_time.set(2);
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expect(equipment.canBeEquipped(ship)).toBe(true);
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ship.attributes.skill_time.set(3);
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expect(equipment.canBeEquipped(ship)).toBe(true);
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// Second requirement
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equipment.requirements["skill_material"] = 3;
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expect(equipment.canBeEquipped(ship)).toBe(false);
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ship.attributes.skill_material.set(4);
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expect(equipment.canBeEquipped(ship)).toBe(true);
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});
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it("generates a description of the effects", function () {
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var equipment = new Equipment();
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equipment.distance = 3;
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expect(equipment.getActionDescription()).toEqual("does nothing");
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equipment.target_effects.push(new DamageEffect(50));
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expect(equipment.getActionDescription()).toEqual("- 50 damage on target");
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equipment.blast = 20;
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expect(equipment.getActionDescription()).toEqual("- 50 damage on all ships in 20km of impact");
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equipment.blast = 0;
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equipment.target_effects.push(new StickyEffect(new AttributeLimitEffect("shield_capacity", 200), 3));
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expect(equipment.getActionDescription()).toEqual("- 50 damage on target\n- limit shield capacity to 200 for 3 turns on target");
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});
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});
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}
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