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ActionBar.spec.ts
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
ActionBar.ts
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Fixed action bar not clearing early when changing ship
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2017-12-04 20:09:51 +01:00 |
ActionIcon.spec.ts
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Show power gain on action icons
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2017-12-04 20:01:50 +01:00 |
ActionIcon.ts
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Added hotkey indicator over action icons
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2017-12-07 00:10:43 +01:00 |
ActionTooltip.spec.ts
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Ship tooltip now displays precision and maneuvrability
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2017-12-11 01:31:16 +01:00 |
ActionTooltip.ts
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Ship tooltip now displays precision and maneuvrability
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2017-12-11 01:31:16 +01:00 |
Arena.ts
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Fixed ship tooltip/hover being triggered over a dialog
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2017-12-07 01:05:06 +01:00 |
ArenaDrone.ts
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
ArenaShip.spec.ts
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
ArenaShip.ts
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
BattleSplash.ts
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
BattleView.spec.ts
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Switched to new testing tools
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2017-10-29 22:08:55 +01:00 |
BattleView.ts
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Improved battle "flow" (for better information reading)
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2017-12-04 19:12:06 +01:00 |
LogProcessor.ts
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Rebalanced power depleter (as its effect lasts on turn end)
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2017-12-04 22:48:18 +01:00 |
MultiBattle.ts
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multi: Restored spectator mode
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2017-11-14 01:31:13 +01:00 |
OutcomeDialog.ts
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Disabled character sheet interaction during battles (except loot screen)
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2017-11-15 00:45:09 +01:00 |
RangeHint.ts
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actionbar: Restored overheat/cooldown display
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2017-10-01 20:16:41 +02:00 |
ShipList.spec.ts
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
ShipList.ts
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Improved battle "flow" (for better information reading)
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2017-12-04 19:12:06 +01:00 |
ShipListItem.ts
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Added some blinking effects to better display value changes
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2017-11-30 01:31:54 +01:00 |
ShipTooltip.spec.ts
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story: Fixed initial contact ship being without equipment
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2017-12-12 23:17:25 +01:00 |
ShipTooltip.ts
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story: Fixed initial contact ship being without equipment
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2017-12-12 23:17:25 +01:00 |
Targetting.spec.ts
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Fixed area effects not applying
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2017-11-29 01:36:07 +01:00 |
Targetting.ts
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
WeaponEffect.spec.ts
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
WeaponEffect.ts
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |