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spacetac/src/game/Slot.spec.ts

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TypeScript

module TS.SpaceTac.Game.Specs {
describe("Slot", () => {
it("checks equipment type", () => {
var ship = new Ship();
var slot = ship.addSlot(SlotType.Engine);
var equipment = new Equipment();
equipment.slot = SlotType.Weapon;
expect(slot.attached).toBeNull();
slot.attach(equipment);
expect(slot.attached).toBeNull();
equipment.slot = SlotType.Engine;
slot.attach(equipment);
expect(slot.attached).toBe(equipment);
});
it("checks equipment capabilities", () => {
var ship = new Ship();
var slot = ship.addSlot(SlotType.Shield);
var equipment = new Equipment();
equipment.slot = SlotType.Shield;
equipment.requirements.push(new Attribute(AttributeCode.Cap_Gravity, 5));
expect(slot.attached).toBeNull();
slot.attach(equipment);
expect(slot.attached).toBeNull();
ship.cap_gravity.set(6);
slot.attach(equipment);
expect(slot.attached).toBe(equipment);
});
});
}