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spacetac/src/game/actions/BaseAction.spec.ts

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TypeScript

module TS.SpaceTac.Game {
describe("BaseAction", function () {
it("check if equipment can be used with remaining AP", function () {
var equipment = new Equipment(SlotType.Armor);
equipment.ap_usage = 3;
var action = new BaseAction("test", "Test", false, equipment);
var ship = new Ship();
ship.addSlot(SlotType.Armor).attach(equipment);
ship.ap_current.setMaximal(10);
expect(action.canBeUsed(null, ship)).toBe(false);
ship.ap_current.set(5);
expect(action.canBeUsed(null, ship)).toBe(true);
expect(action.canBeUsed(null, ship, 4)).toBe(true);
expect(action.canBeUsed(null, ship, 3)).toBe(true);
expect(action.canBeUsed(null, ship, 2)).toBe(false);
ship.ap_current.set(3);
expect(action.canBeUsed(null, ship)).toBe(true);
ship.ap_current.set(2);
expect(action.canBeUsed(null, ship)).toBe(false);
});
});
}