1
0
Fork 0
spacetac/src/game/equipments/EnergyDepleter.spec.ts

39 lines
1.4 KiB
TypeScript

module TS.SpaceTac.Game.Specs {
describe("EnergyDepleter", () => {
it("limits target's AP", () => {
var template = new Equipments.EnergyDepleter();
var equipment = template.generateFixed(0);
var ship = new Ship();
var target = new Ship();
TestTools.setShipAP(target, 7, 2);
spyOn(equipment.action, "canBeUsed").and.returnValue(true);
expect(target.ap_current.current).toBe(7);
expect(target.sticky_effects).toEqual([]);
// Attribute is immediately limited
equipment.action.apply(null, ship, Target.newFromShip(target));
expect(target.ap_current.current).toBe(4);
expect(target.sticky_effects).toEqual([
new StickyEffect(new AttributeLimitEffect(AttributeCode.AP, 4), 1, true, false)
]);
// Attribute is limited for one turn, and prevents AP recovery
target.ap_current.set(6);
target.recoverActionPoints();
target.startTurn();
expect(target.ap_current.current).toBe(4);
expect(target.sticky_effects).toEqual([]);
// Effect vanished, so AP recovery happens
target.endTurn();
expect(target.ap_current.current).toBe(6);
expect(target.sticky_effects).toEqual([]);
});
});
}