74 lines
3.3 KiB
TypeScript
74 lines
3.3 KiB
TypeScript
/// <reference path="CharacterEquipment.ts" />
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module TK.SpaceTac.UI {
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/**
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* Display a ship slot, with equipment attached to it
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*/
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export class CharacterSlot extends Phaser.Image implements CharacterEquipmentContainer {
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sheet: CharacterSheet;
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constructor(sheet: CharacterSheet, x: number, y: number, slot: SlotType) {
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let info = sheet.view.getImageInfo("character-equipment-slot");
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super(sheet.game, x, y, info.key, info.frame);
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this.sheet = sheet;
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let sloticon = sheet.view.newButton(`character-slot-${SlotType[slot].toLowerCase()}`, 150, 150);
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sloticon.anchor.set(0.5);
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this.addChild(sloticon);
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sheet.view.tooltip.bindStaticText(sloticon, `${SlotType[slot]} slot`);
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}
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/**
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* CharacterEquipmentContainer interface
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*/
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isInside(x: number, y: number): boolean {
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return this.getBounds().contains(x, y);
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}
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getEquipmentAnchor(): { x: number, y: number, scale: number, alpha: number } {
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return {
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x: this.x + this.parent.x + 84 * this.scale.x,
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y: this.y + this.parent.y + 83 * this.scale.y,
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scale: this.scale.x,
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alpha: this.alpha,
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}
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}
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getPriceOffset(): number {
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return 66;
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}
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addEquipment(equipment: CharacterEquipment, source: CharacterEquipmentContainer | null, test: boolean): CharacterEquipmentTransfer {
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let info = equipment.item.slot_type ? `equip in ${SlotType[equipment.item.slot_type].toLowerCase()} slot` : "equip";
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if (this.sheet.ship.critical) {
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return { success: false, info: info, error: "not a fleet member" };
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} else if (!equipment.item.canBeEquipped(this.sheet.ship.attributes, false)) {
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return { success: false, info: info, error: "missing skills" };
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} else if (equipment.item.slot_type && !this.sheet.ship.getFreeSlot(equipment.item.slot_type)) {
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return { success: false, info: info, error: "no free slot" };
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} else {
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if (test) {
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return { success: true, info: info };
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} else {
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let success = this.sheet.ship.equip(equipment.item, false);
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return { success: success, info: info };
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}
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}
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}
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removeEquipment(equipment: CharacterEquipment, destination: CharacterEquipmentContainer | null, test: boolean): CharacterEquipmentTransfer {
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let info = equipment.item.slot_type ? `unequip from ${SlotType[equipment.item.slot_type].toLowerCase()} slot` : "unequip";
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if (this.sheet.ship.critical) {
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return { success: false, info: info, error: "not a fleet member" };
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} if (!contains(this.sheet.ship.listEquipment(equipment.item.slot_type), equipment.item)) {
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return { success: false, info: info, error: "not equipped!" };
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} else {
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if (test) {
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return { success: true, info: info };
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} else {
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let success = this.sheet.ship.unequip(equipment.item, false);
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return { success: success, info: info };
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}
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}
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}
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}
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}
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