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spacetac/core/battlefield.gd
2022-10-19 23:23:47 +02:00

13 lines
258 B
GDScript

extends Node2D
var _ticker1 := 0.0
func _physics_process(delta):
_ticker1 += delta
if _ticker1 > 1.0:
_ticker1 -= 1.0
ticker("ticker1")
func ticker(group_name: String):
get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED, group_name, "tick")