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spacetac/src/core/BattleOutcome.spec.ts

56 lines
2.5 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("BattleOutcome", () => {
it("generates loot from defeated ships", () => {
var fleet1 = new Fleet();
fleet1.addShip(new Ship());
var fleet2 = new Fleet();
fleet2.addShip(new Ship());
fleet2.addShip(new Ship());
fleet2.addShip(new Ship());
fleet2.addShip(new Ship());
fleet2.ships[2].level.forceLevel(5);
fleet2.ships[3].level.forceLevel(5);
fleet2.ships[0].addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon, "0a"));
fleet2.ships[0].addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon, "0b"));
fleet2.ships[1].addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon, "1a"));
fleet2.ships[2].addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon, "2b"));
fleet2.ships[3].addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon, "3b"));
var battle = new Battle(fleet1, fleet2);
var outcome = new BattleOutcome(fleet1);
var random = new SkewedRandomGenerator([
0.6, // standard loot on first ship
0, // - take first equipment
0, // leave second ship alone
0.95, // lucky loot on third ship
0, // - lower end of level range (ship has 5, so range is 4-6)
0, // - take first generated equipment (there is only one anyway)
0.96, // lucky loot on fourth ship
0.999 // - higher end of level range
]);
// Force lucky finds with one template
var looter = new LootGenerator(random, false);
var template = new LootTemplate(SlotType.Power, "Nuclear Reactor");
template.min_level.set(3, 7);
template.distance.set(0, 5);
looter.templates = [template];
spyOn(outcome, "getLootGenerator").and.returnValue(looter);
outcome.createLoot(battle, random);
expect(outcome.loot.length).toBe(3);
expect(outcome.loot[0].name).toBe("0a");
expect(outcome.loot[1].name).toBe("Nuclear Reactor");
expect(outcome.loot[1].min_level).toBe(4);
expect(outcome.loot[1].distance).toEqual(1);
expect(outcome.loot[2].name).toBe("Nuclear Reactor");
expect(outcome.loot[2].min_level).toBe(6);
expect(outcome.loot[2].distance).toBeCloseTo(4, 0.000001);
});
});
}