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spacetac/src/core/BattleLog.spec.ts

103 lines
3.6 KiB
TypeScript

/// <reference path="events/BaseBattleEvent.ts"/>
module TS.SpaceTac {
// Check a single game log event
function checkEvent(got: BaseBattleEvent, ship: Ship, code: string,
target_ship: Ship | null = null, target_x: number | null = null, target_y: number | null = null): void {
if (target_ship) {
if (target_x === null) {
target_x = target_ship.arena_x;
}
if (target_y === null) {
target_y = target_ship.arena_y;
}
}
expect(got.ship).toBe(ship);
expect(got.code).toEqual(code);
if (got.target) {
expect(got.target.ship).toBe(target_ship);
if (target_x === null) {
expect(got.target.x).toBeNull();
} else {
expect(got.target.x).toBeCloseTo(target_x, 0.000001);
}
if (target_y === null) {
expect(got.target.y).toBeNull();
} else {
expect(got.target.y).toBeCloseTo(target_y, 0.000001);
}
} else if (target_ship || target_x || target_y) {
fail("Got no target");
}
}
// Fake event
class FakeEvent extends BaseBattleEvent {
constructor() {
super("fake", new Ship());
}
}
describe("BattleLog", function () {
it("forwards events to subscribers, until unsubscribe", function () {
var log = new BattleLog();
var received: BaseBattleEvent[] = [];
var fake = new FakeEvent();
var sub = log.subscribe(function (event: BaseBattleEvent) {
received.push(event);
});
log.add(fake);
expect(received).toEqual([fake]);
log.add(fake);
expect(received).toEqual([fake, fake]);
log.unsubscribe(sub);
log.add(fake);
expect(received).toEqual([fake, fake]);
});
it("logs ship change events", function () {
var battle = Battle.newQuickRandom();
battle.log.clear();
battle.log.addFilter("value");
expect(battle.log.events.length).toBe(0);
battle.advanceToNextShip();
expect(battle.log.events.length).toBe(1);
checkEvent(battle.log.events[0], battle.play_order[0], "ship_change", battle.play_order[1]);
});
it("can receive simulated initial state events", function () {
let battle = Battle.newQuickRandom(true, 1, 4);
let playing = nn(battle.playing_ship);
let result = battle.getBootstrapEvents();
expect(result.length).toBe(17);
for (var i = 0; i < 8; i++) {
checkEvent(result[i], battle.play_order[i], "move", null,
battle.play_order[i].arena_x, battle.play_order[i].arena_y);
}
for (var i = 0; i < 8; i++) {
checkEvent(result[8 + i], battle.play_order[i], "activeeffects");
}
checkEvent(result[16], playing, "ship_change", playing);
});
it("stop accepting events once the battle is ended", function () {
let log = new BattleLog();
log.add(new ValueChangeEvent(new Ship(), new ShipValue("test"), 1));
log.add(new EndBattleEvent(new BattleOutcome(null)));
log.add(new ShipChangeEvent(new Ship(), new Ship()));
expect(log.events.length).toBe(2);
expect(log.events[0] instanceof ValueChangeEvent).toBe(true);
expect(log.events[1] instanceof EndBattleEvent).toBe(true);
});
});
}