1
0
Fork 0
spacetac/src/core/models/ModelCommodore.ts

63 lines
2.1 KiB
TypeScript

/// <reference path="ShipModel.ts" />
module TK.SpaceTac {
export class ModelCommodore extends ShipModel {
constructor() {
super("commodore", "Commodore");
}
getDescription(): string {
return "A devil whirlwind, very dangerous to surround.";
}
getLevelUpgrades(level: number): ShipUpgrade[] {
if (level == 1) {
let engine = new MoveAction("Engine", {
distance_per_power: 150,
});
let laser = new TriggerAction("Wingspan Laser", {
effects: [new DamageEffect(2, DamageEffectMode.SHIELD_THEN_HULL)],
power: 4,
range: 250, angle: 140,
}, "prokhorovlaser");
laser.configureCooldown(3, 1);
let power_steal = new TriggerAction("Power Thief", {
effects: [new ValueTransferEffect("power", -1)],
power: 1,
blast: 250
}, "powerdepleter");
power_steal.configureCooldown(1, 1);
return [
{
code: "Commodore Base",
effects: [
new AttributeEffect("precision", 5),
new AttributeEffect("maneuvrability", 6),
new AttributeEffect("hull_capacity", 2),
new AttributeEffect("shield_capacity", 1),
new AttributeEffect("power_capacity", 8),
]
},
{
code: "Main Engine",
actions: [engine]
},
{
code: "Wingspan Laser",
actions: [laser]
},
{
code: "Power Thief",
actions: [power_steal]
},
];
} else {
return this.getStandardUpgrades(level);
}
}
}
}