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spacetac/project.godot
2022-10-24 00:50:48 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node2D",
"class": &"BattleField",
"language": &"GDScript",
"path": "res://core/battlefield.gd"
}, {
"base": "Composer",
"class": &"Command",
"language": &"GDScript",
"path": "res://core/ui/command.gd"
}, {
"base": "Node2D",
"class": &"Composer",
"language": &"GDScript",
"path": "res://core/composer.gd"
}, {
"base": "Node",
"class": &"Player",
"language": &"GDScript",
"path": "res://core/player.gd"
}, {
"base": "Composer",
"class": &"Spawner",
"language": &"GDScript",
"path": "res://core/spawner.gd"
}, {
"base": "Composer",
"class": &"Unit",
"language": &"GDScript",
"path": "res://core/unit.gd"
}, {
"base": "Composer",
"class": &"Weapon",
"language": &"GDScript",
"path": "res://core/weapon.gd"
}]
_global_script_class_icons={
"BattleField": "",
"Command": "",
"Composer": "",
"Player": "",
"Spawner": "",
"Unit": "",
"Weapon": ""
}
[application]
config/name="SpaceTac"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0", "Mobile")
boot_splash/image="res://tac/assets/loading.png"
boot_splash/bg_color=Color(0, 0, 0, 1)
config/icon="res://tac/assets/icon.png"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[rendering]
renderer/rendering_method="mobile"