36 lines
1.6 KiB
TypeScript
36 lines
1.6 KiB
TypeScript
module TK.SpaceTac.Specs {
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testing("ShieldTransfer", test => {
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test.case("generates equipment based on level", check => {
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let template = new Equipments.ShieldTransfer();
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let equipment = template.generate(1);
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check.equals(equipment.requirements, { "skill_gravity": 2 });
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check.equals(equipment.cooldown, new Cooldown(3, 3));
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compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
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new ValueTransferEffect("shield", -40)
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], 3, 0, 250));
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equipment = template.generate(2);
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check.equals(equipment.requirements, { "skill_gravity": 3 });
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check.equals(equipment.cooldown, new Cooldown(3, 3));
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compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
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new ValueTransferEffect("shield", -44)
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], 3, 0, 270));
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equipment = template.generate(3);
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check.equals(equipment.requirements, { "skill_gravity": 5 });
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check.equals(equipment.cooldown, new Cooldown(3, 3));
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compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
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new ValueTransferEffect("shield", -49)
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], 3, 0, 294));
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equipment = template.generate(10);
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check.equals(equipment.requirements, { "skill_gravity": 26 });
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check.equals(equipment.cooldown, new Cooldown(3, 3));
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compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
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new ValueTransferEffect("shield", -105)
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], 3, 0, 574));
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})
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})
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}
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