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spacetac/src/core/equipments/ShieldTransfer.spec.ts

36 lines
1.6 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("ShieldTransfer", test => {
test.case("generates equipment based on level", check => {
let template = new Equipments.ShieldTransfer();
let equipment = template.generate(1);
check.equals(equipment.requirements, { "skill_gravity": 2 });
check.equals(equipment.cooldown, new Cooldown(3, 3));
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
new ValueTransferEffect("shield", -40)
], 3, 0, 250));
equipment = template.generate(2);
check.equals(equipment.requirements, { "skill_gravity": 3 });
check.equals(equipment.cooldown, new Cooldown(3, 3));
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
new ValueTransferEffect("shield", -44)
], 3, 0, 270));
equipment = template.generate(3);
check.equals(equipment.requirements, { "skill_gravity": 5 });
check.equals(equipment.cooldown, new Cooldown(3, 3));
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
new ValueTransferEffect("shield", -49)
], 3, 0, 294));
equipment = template.generate(10);
check.equals(equipment.requirements, { "skill_gravity": 26 });
check.equals(equipment.cooldown, new Cooldown(3, 3));
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [
new ValueTransferEffect("shield", -105)
], 3, 0, 574));
})
})
}