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spacetac/src/core/equipments/Shields.spec.ts

100 lines
4.7 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("Shields", test => {
test.case("generates ForceField based on level", check => {
let template = new Equipments.ForceField();
let equipment = template.generate(1);
check.equals(equipment.requirements, { "skill_photons": 1 });
compare_effects(check, equipment.effects, [new AttributeEffect("shield_capacity", 80)]);
check.equals(equipment.price, 95);
equipment = template.generate(2);
check.equals(equipment.requirements, { "skill_photons": 3 });
compare_effects(check, equipment.effects, [new AttributeEffect("shield_capacity", 112)]);
check.equals(equipment.price, 332);
equipment = template.generate(3);
check.equals(equipment.requirements, { "skill_photons": 5 });
compare_effects(check, equipment.effects, [new AttributeEffect("shield_capacity", 150)]);
check.equals(equipment.price, 807);
equipment = template.generate(10);
check.equals(equipment.requirements, { "skill_photons": 33 });
compare_effects(check, equipment.effects, [new AttributeEffect("shield_capacity", 598)]);
check.equals(equipment.price, 10782);
});
test.case("generates GravitShield based on level", check => {
let template = new Equipments.GravitShield();
let equipment = template.generate(1);
check.equals(equipment.requirements, { "skill_gravity": 2 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 60),
]);
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [new RepelEffect(100)], 2, 0, 300));
check.equals(equipment.price, 140);
equipment = template.generate(2);
check.equals(equipment.requirements, { "skill_gravity": 5 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 84),
]);
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [new RepelEffect(105)], 2, 0, 310));
check.equals(equipment.price, 490);
equipment = template.generate(3);
check.equals(equipment.requirements, { "skill_gravity": 8 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 112),
]);
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [new RepelEffect(111)], 2, 0, 322));
check.equals(equipment.price, 1190);
equipment = template.generate(10);
check.equals(equipment.requirements, { "skill_gravity": 50 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 448),
]);
compare_trigger_action(check, equipment.action, new TriggerAction(equipment, [new RepelEffect(181)], 2, 0, 462));
check.equals(equipment.price, 15890);
});
test.case("generates InverterShield based on level", check => {
let template = new Equipments.InverterShield();
let equipment = template.generate(1);
check.equals(equipment.requirements, { "skill_antimatter": 2, "skill_time": 1 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 140),
new AttributeEffect("power_capacity", -1),
]);
check.equals(equipment.price, 258);
equipment = template.generate(2);
check.equals(equipment.requirements, { "skill_antimatter": 3, "skill_time": 2 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 196),
new AttributeEffect("power_capacity", -1),
]);
check.equals(equipment.price, 903);
equipment = template.generate(3);
check.equals(equipment.requirements, { "skill_antimatter": 5, "skill_time": 3 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 263),
new AttributeEffect("power_capacity", -1),
]);
check.equals(equipment.price, 2193);
equipment = template.generate(10);
check.equals(equipment.requirements, { "skill_antimatter": 26, "skill_time": 17 });
compare_effects(check, equipment.effects, [
new AttributeEffect("shield_capacity", 1047),
new AttributeEffect("power_capacity", -4),
]);
check.equals(equipment.price, 29283);
});
});
}