87 lines
2.8 KiB
TypeScript
87 lines
2.8 KiB
TypeScript
/// <reference path="events/BaseLogEvent.ts"/>
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module SpaceTac.Game {
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// Check a single game log event
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function checkEvent(got: BaseLogEvent, ship: Ship, code: string,
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target_ship: Ship = null, target_x: number = null, target_y: number = null): void {
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if (target_ship) {
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if (target_x === null) {
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target_x = target_ship.arena_x;
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}
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if (target_y === null) {
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target_y = target_ship.arena_y;
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}
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}
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expect(got.ship).toBe(ship);
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expect(got.code).toEqual(code);
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expect(got.target.ship).toBe(target_ship);
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if (target_x === null) {
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expect(got.target.x).toBeNull();
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} else {
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expect(got.target.x).toBeCloseTo(target_x, 0.000001);
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}
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if (target_y === null) {
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expect(got.target.y).toBeNull();
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} else {
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expect(got.target.y).toBeCloseTo(target_y, 0.000001);
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}
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}
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// Fake event
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class FakeEvent extends BaseLogEvent {
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constructor() {
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super("fake");
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}
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}
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describe("BattleLog", function () {
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it("forwards events to subscribers, until unsubscribe", function () {
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var log = new BattleLog();
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var received: BaseLogEvent[] = [];
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var fake = new FakeEvent();
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var sub = log.subscribe(function (event: BaseLogEvent) {
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received.push(event);
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});
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log.add(fake);
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expect(received).toEqual([fake]);
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log.add(fake);
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expect(received).toEqual([fake, fake]);
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log.unsubscribe(sub);
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log.add(fake);
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expect(received).toEqual([fake, fake]);
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});
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it("logs ship change events", function () {
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var battle = Battle.newQuickRandom();
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battle.log.clear();
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battle.log.addFilter("attr");
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expect(battle.log.events.length).toBe(0);
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battle.advanceToNextShip();
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expect(battle.log.events.length).toBe(1);
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checkEvent(battle.log.events[0], battle.play_order[0], "ship_change", battle.play_order[1]);
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});
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it("can receive simulated initial state events", function () {
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var battle = Battle.newQuickRandom();
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battle.log.clear();
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battle.log.addFilter("attr");
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expect(battle.log.events.length).toBe(0);
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battle.injectInitialEvents();
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expect(battle.log.events.length).toBe(9);
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for (var i = 0; i < 8; i++) {
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checkEvent(battle.log.events[i], battle.play_order[i], "move", null,
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battle.play_order[i].arena_x, battle.play_order[i].arena_y);
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}
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checkEvent(battle.log.events[8], battle.playing_ship, "ship_change", battle.playing_ship);
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});
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});
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}
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