1
0
Fork 0
spacetac/src/scripts/game/specs/MoveAction.spec.ts

68 lines
2.7 KiB
TypeScript

/// <reference path="../../definitions/jasmine.d.ts"/>
module SpaceTac.Game {
"use strict";
describe("MoveAction", function () {
it("checks movement against remaining AP", function () {
var ship = new Ship(null, "Test");
ship.ap_current = 6;
ship.movement_cost = 2;
ship.arena_x = 0;
ship.arena_y = 0;
var action = new MoveAction();
var result = action.checkTarget(null, ship, Target.newFromLocation(0, 2));
expect(result).toEqual(Target.newFromLocation(0, 2));
result = action.checkTarget(null, ship, Target.newFromLocation(0, 8));
expect(result).toEqual(Target.newFromLocation(0, 3));
ship.ap_current = 0;
result = action.checkTarget(null, ship, Target.newFromLocation(0, 8));
expect(result).toBeNull();
});
it("forbids targetting a ship", function () {
var ship1 = new Ship(null, "Test1");
var ship2 = new Ship(null, "Test2");
var action = new MoveAction();
var result = action.checkTarget(null, ship1, Target.newFromShip(ship1));
expect(result).toBeNull();
result = action.checkTarget(null, ship1, Target.newFromShip(ship2));
expect(result).toBeNull();
});
it("applies to ship location, battle log and AP", function () {
var battle = new Battle(null, null);
var ship = new Ship(null, "Test");
ship.ap_current = 5;
ship.movement_cost = 1;
ship.arena_x = 0;
ship.arena_y = 0;
var action = new MoveAction();
var result = action.apply(battle, ship, Target.newFromLocation(10, 10));
expect(result).toBe(true);
expect(ship.arena_x).toBeCloseTo(3.535533, 0.00001);
expect(ship.arena_y).toBeCloseTo(3.535533, 0.00001);
expect(ship.ap_current).toEqual(0);
result = action.apply(battle, ship, Target.newFromLocation(10, 10));
expect(result).toBe(false);
expect(ship.arena_x).toBeCloseTo(3.535533, 0.00001);
expect(ship.arena_y).toBeCloseTo(3.535533, 0.00001);
expect(ship.ap_current).toEqual(0);
expect(battle.log.events.length).toBe(1);
expect(battle.log.events[0].code).toEqual("move");
expect(battle.log.events[0].ship).toBe(ship);
expect(battle.log.events[0].target.ship).toBeNull();
expect(battle.log.events[0].target.x).toBeCloseTo(3.535533, 0.00001);
expect(battle.log.events[0].target.y).toBeCloseTo(3.535533, 0.00001);
});
});
}