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spacetac/src/scripts/game/specs/Ship.spec.ts

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1.2 KiB
TypeScript

/// <reference path="../../definitions/jasmine.d.ts"/>
module SpaceTac.Game {
"use strict";
describe("Ship", function () {
it("limits movement range by action points", function () {
var ship = new Ship(null, "Test");
ship.ap_current = 8;
ship.movement_cost = 3;
ship.setArenaPosition(50, 50);
var point = ship.getLongestMove(51, 52);
expect(point).toEqual([51, 52]);
point = ship.getLongestMove(60, 55);
expect(point[0]).toBeCloseTo(52.385139, 0.0001);
expect(point[1]).toBeCloseTo(51.19256, 0.0001);
});
it("moves and consumes action points", function () {
var ship = new Ship(null, "Test");
ship.ap_current = 8;
ship.movement_cost = 3;
ship.setArenaPosition(50, 50);
ship.moveTo(51, 50);
expect(ship.ap_current).toEqual(5);
expect(ship.arena_x).toEqual(51);
expect(ship.arena_y).toEqual(50);
ship.moveTo(53, 50);
expect(ship.ap_current).toBe(0);
expect(ship.arena_x).toBeCloseTo(52.333333, 0.00001);
expect(ship.arena_y).toEqual(50);
});
});
}