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spacetac/src/ui/character/CharacterSlot.ts

63 lines
2.2 KiB
TypeScript

/// <reference path="CharacterEquipment.ts" />
module TS.SpaceTac.UI {
/**
* Display a ship slot, with equipment attached to it
*/
export class CharacterSlot extends Phaser.Image implements CharacterEquipmentContainer {
sheet: CharacterSheet;
constructor(sheet: CharacterSheet, x: number, y: number, slot: SlotType) {
super(sheet.game, x, y, "character-equipment-slot");
this.sheet = sheet;
let sloticon = new Phaser.Button(this.game, 150, 150, `character-slots`);
sloticon.frame = slot;
sloticon.anchor.set(0.5, 0.5);
this.addChild(sloticon);
sheet.view.tooltip.bindStaticText(sloticon, `${SlotType[slot]} slot`);
}
/**
* CharacterEquipmentContainer interface
*/
isInside(x: number, y: number): boolean {
return this.getBounds().contains(x, y);
}
getEquipmentAnchor(): { x: number, y: number, scale: number } {
return {
x: this.x + this.parent.x + 84 * this.scale.x,
y: this.y + this.parent.y + 83 * this.scale.y,
scale: this.scale.x
}
}
getPriceOffset(): number {
return 66;
}
addEquipment(equipment: CharacterEquipment, source: CharacterEquipmentContainer | null, test: boolean): boolean {
if (this.sheet.ship.canEquip(equipment.item)) {
if (test) {
return true;
} else {
return this.sheet.ship.equip(equipment.item, false);
}
} else {
return false;
}
}
removeEquipment(equipment: CharacterEquipment, destination: CharacterEquipmentContainer | null, test: boolean): boolean {
if (contains(this.sheet.ship.listEquipment(equipment.item.slot_type), equipment.item)) {
if (test) {
return true;
} else {
return this.sheet.ship.unequip(equipment.item, false);
}
} else {
return false;
}
}
}
}