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spacetac/src/scripts/specs/Battle.spec.ts

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TypeScript

/// <reference path="../definitions/jasmine.d.ts"/>
module SpaceTac.Specs {
describe("Battle", function(){
it("defines play order by initiative throws", function(){
var fleet1 = new Game.Fleet(null);
var fleet2 = new Game.Fleet(null);
var ship1 = new Game.Ship(fleet1, "F1S1");
ship1.initiative_level = 2;
var ship2 = new Game.Ship(fleet1, "F1S2");
ship2.initiative_level = 4;
var ship3 = new Game.Ship(fleet1, "F1S3");
ship3.initiative_level = 1;
var ship4 = new Game.Ship(fleet2, "F2S1");
ship4.initiative_level = 8;
var ship5 = new Game.Ship(fleet2, "F2S2");
ship5.initiative_level = 2;
var battle = new Game.Battle(fleet1, fleet2);
expect(battle.play_order.length).toBe(0);
var gen = new Game.RandomGenerator(1.0, 0.1, 1.0, 0.2, 0.6);
battle.throwInitiative(gen);
expect(battle.play_order.length).toBe(5);
expect(battle.play_order).toEqual([ship1, ship4, ship5, ship3, ship2]);
});
});
}