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spacetac/src/core/equipments/GatlingGun.spec.ts

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1.6 KiB
TypeScript

module TK.SpaceTac.Equipments {
describe("GatlingGun", function () {
it("generates equipment based on level", function () {
let template = new GatlingGun();
let equipment = template.generate(1);
expect(equipment.requirements).toEqual({ "skill_materials": 1 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 500, 0, [new DamageEffect(30, 20)]));
expect(equipment.price).toEqual(100);
expect(equipment.cooldown).toEqual(new Cooldown(2, 2));
equipment = template.generate(2);
expect(equipment.requirements).toEqual({ "skill_materials": 2 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 512, 0, [new DamageEffect(42, 28)]));
expect(equipment.price).toEqual(350);
expect(equipment.cooldown).toEqual(new Cooldown(2, 2));
equipment = template.generate(3);
expect(equipment.requirements).toEqual({ "skill_materials": 4 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 526, 0, [new DamageEffect(56, 37)]));
expect(equipment.price).toEqual(850);
expect(equipment.cooldown).toEqual(new Cooldown(2, 2));
equipment = template.generate(10);
expect(equipment.requirements).toEqual({ "skill_materials": 23 });
expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 694, 0, [new DamageEffect(224, 149)]));
expect(equipment.price).toEqual(11350);
expect(equipment.cooldown).toEqual(new Cooldown(2, 2));
});
});
}