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spacetac/src/core/missions/MissionGenerator.spec.ts

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1.6 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("MissionGenerator", () => {
it("generates escort missions", () => {
let universe = new Universe();
let star1 = universe.addStar(1);
let loc1 = star1.locations[0];
let star2 = universe.addStar(2);
let loc2 = star2.locations[0];
universe.addLink(star1, star2);
let generator = new MissionGenerator(universe, loc1);
let mission = generator.generateEscort();
expect(mission.title).toBe("Escort a ship to a level 2 system");
expect(mission.parts.length).toBe(1);
expect(mission.parts[0] instanceof MissionPartEscort).toBe(true);
let escort = <MissionPartEscort>mission.parts[0];
expect(escort.destination).toBe(loc2);
expect(escort.ship.level.get()).toBe(2);
});
it("generates location cleaning missions", () => {
let universe = new Universe();
let star1 = universe.addStar(1);
let loc1 = star1.locations[0];
let loc2 = star1.addLocation(StarLocationType.PLANET);
let generator = new MissionGenerator(universe, loc1);
let mission = generator.generateCleanLocation();
expect(mission.title).toBe("Defeat a level 1 fleet in this system");
expect(mission.parts.length).toBe(1);
expect(mission.parts[0] instanceof MissionPartCleanLocation).toBe(true);
let part = <MissionPartCleanLocation>mission.parts[0];
expect(part.destination).toBe(loc2);
});
});
}