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spacetac/src/scripts/view/battle/ArenaShip.ts

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2.4 KiB
TypeScript

module SpaceTac.View {
"use strict";
// Ship sprite in the arena (BattleView)
export class ArenaShip extends Phaser.Group {
// Link to displayed ship
ship: Game.Ship;
// Ship sprite
sprite: Phaser.Button;
// Hover effect
hover: Phaser.Image;
// Create a ship sprite usable in the Arena
constructor(battleview: BattleView, ship: Game.Ship) {
this.ship = ship;
super(battleview.game);
// Add hover effect
this.hover = new Phaser.Image(battleview.game, 0, 0, "ui-battle-shipspritehover", 0);
this.hover.scale.set(0.4, 0.4);
this.hover.anchor.set(0.5, 0.5);
this.hover.visible = false;
this.addChild(this.hover);
// Add ship sprite
this.sprite = new Phaser.Button(battleview.game, 0, 0, "arena-ship");
this.sprite.scale.set(0.1, 0.1);
this.sprite.rotation = ship.arena_angle;
this.sprite.anchor.set(0.5, 0.5);
this.addChild(this.sprite);
// Handle input on ship sprite
this.sprite.input.useHandCursor = true;
this.sprite.onInputOver.add(() => {
battleview.cursorOnShip(ship);
});
this.sprite.onInputOut.add(() => {
battleview.cursorOffShip(ship);
});
this.sprite.onInputUp.add(() => {
battleview.cursorClicked();
});
// Set location
this.position.set(ship.arena_x, ship.arena_y);
}
// Set the hovered state on this ship
// This will toggle the hover effect
setHovered(hovered: boolean) {
this.hover.visible = hovered;
}
// Move the sprite to a location
moveTo(x: number, y: number, animate: boolean = true) {
var angle = Math.atan2(y - this.y, x - this.x);
if (animate) {
var tween_group = this.game.tweens.create(this);
var tween_sprite = this.game.tweens.create(this.sprite);
tween_group.to({x: x, y: y});
tween_group.start();
tween_sprite.to({rotation: angle});
tween_sprite.start();
} else {
this.x = x;
this.y = y;
this.sprite.rotation = angle;
}
}
}
}