75 lines
3.1 KiB
TypeScript
75 lines
3.1 KiB
TypeScript
/// <reference path="../SubMunitionMissile.ts"/>
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module SpaceTac.Game.Specs {
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"use strict";
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describe("SubMunitionMissile", () => {
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it("hits several targets in circle", () => {
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var battle = TestTools.createBattle(1, 2);
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var ship = battle.fleets[0].ships[0];
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ship.setArenaPosition(0, 0);
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TestTools.setShipAP(ship, 100);
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TestTools.setShipHP(ship, 50, 30);
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var enemy1 = battle.fleets[1].ships[0];
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enemy1.setArenaPosition(0, 1);
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TestTools.setShipHP(enemy1, 50, 30);
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var enemy2 = battle.fleets[1].ships[1];
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enemy2.setArenaPosition(0, 2);
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TestTools.setShipHP(enemy2, 50, 30);
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var template = new Equipments.SubMunitionMissile();
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var equipment = template.generateFixed(0);
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equipment.distance = 5;
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equipment.blast = 1.5;
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(<DamageEffect>equipment.target_effects[0]).value = 20;
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var checkHP = (h1: number, s1: number, h2: number, s2: number, h3: number, s3: number): void => {
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expect(ship.hull.current).toBe(h1);
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expect(ship.shield.current).toBe(s1);
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expect(enemy1.hull.current).toBe(h2);
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expect(enemy1.shield.current).toBe(s2);
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expect(enemy2.hull.current).toBe(h3);
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expect(enemy2.shield.current).toBe(s3);
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};
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checkHP(50, 30, 50, 30, 50, 30);
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battle.log.clear();
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battle.log.addFilter("attr");
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// Fire at a ship
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var t = Target.newFromShip(enemy1);
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expect(equipment.action.canBeUsed(battle, ship)).toBe(true);
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equipment.action.apply(battle, ship, t);
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checkHP(50, 10, 50, 10, 50, 10);
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expect(battle.log.events.length).toBe(4);
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expect(battle.log.events[0]).toEqual(new FireEvent(ship, equipment, t));
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expect(battle.log.events[1]).toEqual(new DamageEvent(ship, 0, 20));
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expect(battle.log.events[2]).toEqual(new DamageEvent(enemy1, 0, 20));
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expect(battle.log.events[3]).toEqual(new DamageEvent(enemy2, 0, 20));
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battle.log.clear();
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// Fire in space
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t = Target.newFromLocation(0, 2.4);
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expect(equipment.action.canBeUsed(battle, ship)).toBe(true);
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equipment.action.apply(battle, ship, t);
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checkHP(50, 10, 40, 0, 40, 0);
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expect(battle.log.events.length).toBe(3);
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expect(battle.log.events[0]).toEqual(new FireEvent(ship, equipment, t));
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expect(battle.log.events[1]).toEqual(new DamageEvent(enemy1, 10, 10));
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expect(battle.log.events[2]).toEqual(new DamageEvent(enemy2, 10, 10));
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battle.log.clear();
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// Fire far away
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t = Target.newFromLocation(0, 5);
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expect(equipment.action.canBeUsed(battle, ship)).toBe(true);
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equipment.action.apply(battle, ship, t);
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checkHP(50, 10, 40, 0, 40, 0);
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expect(battle.log.events.length).toBe(1);
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expect(battle.log.events[0]).toEqual(new FireEvent(ship, equipment, t));
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});
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});
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}
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