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spacetac/src/game/specs/BattleLog.spec.ts
2017-01-03 23:17:52 +01:00

89 lines
2.9 KiB
TypeScript

/// <reference path="../events/BaseLogEvent.ts"/>
module SpaceTac.Game {
"use strict";
// Check a single game log event
function checkEvent(got: BaseLogEvent, ship: Ship, code: string,
target_ship: Ship = null, target_x: number = null, target_y: number = null): void {
if (target_ship) {
if (target_x === null) {
target_x = target_ship.arena_x;
}
if (target_y === null) {
target_y = target_ship.arena_y;
}
}
expect(got.ship).toBe(ship);
expect(got.code).toEqual(code);
expect(got.target.ship).toBe(target_ship);
if (target_x === null) {
expect(got.target.x).toBeNull();
} else {
expect(got.target.x).toBeCloseTo(target_x, 0.000001);
}
if (target_y === null) {
expect(got.target.y).toBeNull();
} else {
expect(got.target.y).toBeCloseTo(target_y, 0.000001);
}
}
// Fake event
class FakeEvent extends BaseLogEvent {
constructor() {
super("fake");
}
}
describe("BattleLog", function () {
it("forwards events to subscribers, until unsubscribe", function () {
var log = new BattleLog();
var received: BaseLogEvent[] = [];
var fake = new FakeEvent();
var sub = log.subscribe(function (event: BaseLogEvent) {
received.push(event);
});
log.add(fake);
expect(received).toEqual([fake]);
log.add(fake);
expect(received).toEqual([fake, fake]);
log.unsubscribe(sub);
log.add(fake);
expect(received).toEqual([fake, fake]);
});
it("logs ship change events", function () {
var battle = Battle.newQuickRandom();
battle.log.clear();
battle.log.addFilter("attr");
expect(battle.log.events.length).toBe(0);
battle.advanceToNextShip();
expect(battle.log.events.length).toBe(1);
checkEvent(battle.log.events[0], battle.play_order[0], "ship_change", battle.play_order[1]);
});
it("can receive simulated initial state events", function () {
var battle = Battle.newQuickRandom();
battle.log.clear();
battle.log.addFilter("attr");
expect(battle.log.events.length).toBe(0);
battle.injectInitialEvents();
expect(battle.log.events.length).toBe(9);
for (var i = 0; i < 8; i++) {
checkEvent(battle.log.events[i], battle.play_order[i], "move", null,
battle.play_order[i].arena_x, battle.play_order[i].arena_y);
}
checkEvent(battle.log.events[8], battle.playing_ship, "ship_change", battle.playing_ship);
});
});
}