83 lines
2.1 KiB
GDScript
83 lines
2.1 KiB
GDScript
tool
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extends Panel
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const AnimHelper = preload("res://helpers/anims.gd")
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const BattleHelper = preload("res://helpers/battle.gd")
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export(Texture) var sprite setget set_sprite
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export var base_move_points = 0 setget set_base_move_points
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export var base_hull_points = 0 setget set_base_hull_points
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export var base_shield_points = 0 setget set_base_shield_points
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export var base_damage_points = 0 setget set_base_damage_points
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var dragged = false
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var base_position
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var selected_anchor
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func _ready():
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set_sprite(sprite)
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base_position = rect_position
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set_base_damage_points(base_damage_points)
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set_base_move_points(base_move_points)
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set_base_hull_points(base_hull_points)
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set_base_shield_points(base_shield_points)
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func set_sprite(val):
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sprite = val
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if has_node("sprite"):
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$sprite.texture = sprite
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func set_base_move_points(val):
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base_move_points = val
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if has_node("points"):
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$points.move = val
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func set_base_hull_points(val):
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base_hull_points = val
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if has_node("points"):
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$points.hull = val
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func set_base_shield_points(val):
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base_shield_points = val
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if has_node("points"):
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$points.shield = val
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func set_base_damage_points(val):
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base_damage_points = val
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if has_node("points"):
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$points.damage = val
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func can_be_used_on_anchor(anchor):
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return anchor is Anchor and anchor.is_empty() and anchor.is_connected_to(get_parent())
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func update_anchors():
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var position = rect_global_position + rect_size / 2 if dragged else null
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selected_anchor = BattleHelper.update_anchors(get_tree(), position, funcref(self, "can_be_used_on_anchor"))
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func play(anchor):
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anchor.set_content(self)
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rect_position = base_position
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func return_to_base():
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AnimHelper.linear_goto(self, base_position, 0.3)
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func _gui_input(event):
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if event is InputEventMouseButton and event.button_index == 1:
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if event.pressed:
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dragged = true
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modulate = Color(1, 1, 1, 0.5)
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elif dragged:
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dragged = false
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modulate = Color(1, 1, 1, 1)
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if selected_anchor:
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play(selected_anchor)
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else:
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return_to_base()
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if event is InputEventMouseMotion:
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if event.button_mask == BUTTON_LEFT:
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set_position(rect_position + event.relative)
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update_anchors()
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