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spacetac/src/ui/common/UIConversation.ts

171 lines
5.6 KiB
TypeScript

/// <reference path="UIComponent.ts" />
module TK.SpaceTac.UI {
export type UIConversationPiece = { interlocutor: Ship, message: string }
export type UIConversationCallback = (conversation: UIConversation, step: number) => boolean
/**
* Style for a conversational message display
*/
export class UIConversationStyle {
// Center the message or not
center = false
// Padding between the content and the external border
padding = 10
// Background fill color
background = 0x202225
alpha = 0.9
// Border color and width
border = 0x404450
border_width = 2
// Text font style
text_color = "#ffffff"
text_size = 20
text_bold = true
// Portrait or image to display (from atlases)
image = ""
image_size = 0
image_caption = ""
}
/**
* Rectangle to display a message that may appear progressively, as in conversations
*/
export class UIConversationMessage extends UIComponent {
constructor(parent: BaseView | UIComponent, width: number, height: number, message: string, style = new UIConversationStyle()) {
super(parent, width, height);
this.drawBackground(style.background, style.border, style.border_width, style.alpha);
let offset = 0;
if (style.image_size && style.image) {
offset = style.image_size + style.padding;
width -= offset;
let ioffset = style.padding + Math.floor(style.image_size / 2);
this.addImage(ioffset, ioffset, style.image);
if (style.image_caption) {
let text_size = Math.ceil(style.text_size * 0.6);
this.addText(ioffset, style.padding + style.image_size + text_size, style.image_caption,
style.text_color, text_size, false, true, style.image_size);
}
}
let text = this.addText(offset + (style.center ? width / 2 : style.padding), style.center ? height / 2 : style.padding, message,
style.text_color, style.text_size, style.text_bold, style.center, width - style.padding * 2, style.center);
let i = 0;
let colorchar = () => {
text.clearColors();
if (i < message.length) {
text.addColor("transparent", i);
i++;
this.view.timer.schedule(10, colorchar);
}
}
colorchar();
}
}
/**
* Display of an active conversation (sequence of messages)
*/
export class UIConversation extends UIComponent {
private step = -1
private on_step: UIConversationCallback
private ended = false
private on_end = new Phaser.Signal()
constructor(parent: BaseView, on_step: UIConversationCallback) {
super(parent, parent.getWidth(), parent.getHeight());
this.drawBackground(0x404450, undefined, undefined, 0.7, () => this.forward());
this.setVisible(false);
this.on_step = on_step;
this.forward();
}
destroy() {
if (!this.ended) {
this.ended = true;
this.on_end.dispatch();
}
super.destroy();
}
/**
* Promise to wait for the end of conversation
*/
waitEnd(): Promise<void> {
if (this.ended) {
return Promise.resolve();
} else {
return new Promise((resolve, reject) => {
this.on_end.addOnce(resolve);
});
}
}
/**
* Set the currently displayed message
*/
setCurrentMessage(style: UIConversationStyle, content: string, width: number, height: number, relx: number, rely: number): void {
this.clearContent();
let message = new UIConversationMessage(this, width, height, content, style);
message.addButton(width - 60, height - 60, () => this.forward(), "common-arrow");
message.setPositionInsideParent(relx, rely);
this.setVisible(true, 700);
}
/**
* Convenience to set the current message from a ship
*
* This will automatically set the style and position of the message
*/
setCurrentShipMessage(ship: Ship, content: string): void {
let style = new UIConversationStyle();
style.image = `ship-${ship.model.code}-portrait`;
style.image_caption = ship.getName(false);
style.image_size = 256;
let own = ship.getPlayer() == this.view.gameui.session.player;
this.setCurrentMessage(style, content, 900, 300, own ? 0.1 : 0.9, own ? 0.2 : 0.8);
}
/**
* Go forward to the next message
*/
forward(): void {
this.step += 1;
if (!this.on_step(this, this.step)) {
this.destroy();
}
}
/**
* Convenience to create a conversation from a list of pieces
*/
static newFromPieces(view: BaseView, pieces: UIConversationPiece[]): UIConversation {
let result = new UIConversation(view, (conversation, step) => {
if (step >= pieces.length) {
return false;
} else {
conversation.setCurrentShipMessage(pieces[step].interlocutor, pieces[step].message);
return true;
}
});
return result;
}
}
}