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spacetac/src/ui/battle/BattleView.spec.ts

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4.1 KiB
TypeScript

/// <reference path="../TestGame.ts"/>
module TS.SpaceTac.UI.Specs {
describe("BattleView", function () {
let testgame = setupBattleview();
it("handles ship hovering to display tooltip", function () {
let battleview = testgame.battleview;
expect(battleview.ship_hovered).toBeNull("initial state");
let ship = nn(battleview.battle.playing_ship);
battleview.cursorHovered(ship.location, ship);
expect(battleview.ship_hovered).toBe(ship, "ship1 hovered");
ship = nn(battleview.battle.play_order[1]);
battleview.cursorHovered(ship.location, ship);
expect(battleview.ship_hovered).toBe(ship, "ship2 hovered");
battleview.cursorHovered(new ArenaLocation(0, 0), null);
expect(battleview.ship_hovered).toBeNull("out");
battleview.cursorOnShip(ship);
expect(battleview.ship_hovered).toBe(ship, "force on");
battleview.cursorOffShip(battleview.battle.play_order[2]);
expect(battleview.ship_hovered).toBe(ship, "force off on wrong ship");
battleview.cursorOffShip(ship);
expect(battleview.ship_hovered).toBeNull("force off");
});
it("forwards cursor hovering and click to targetting", function () {
let battleview = testgame.battleview;
expect(battleview.targetting.active).toBe(false);
battleview.setInteractionEnabled(true);
let weapon = TestTools.addWeapon(nn(battleview.battle.playing_ship), 10);
battleview.enterTargettingMode(nn(weapon.action), ActionTargettingMode.SPACE);
expect(battleview.targetting.active).toBe(true);
battleview.cursorHovered(new ArenaLocation(5, 8), null);
expect(battleview.targetting.target).toEqual(Target.newFromLocation(5, 8));
expect(battleview.ship_hovered).toBeNull();
let ship = battleview.battle.play_order[3];
battleview.cursorHovered(ship.location, ship);
expect(battleview.targetting.target).toEqual(Target.newFromLocation(ship.arena_x, ship.arena_y));
expect(battleview.ship_hovered).toBe(ship);
spyOn(battleview.targetting, "validate").and.stub();
expect(battleview.targetting.validate).toHaveBeenCalledTimes(0);
battleview.cursorClicked();
expect(battleview.targetting.validate).toHaveBeenCalledTimes(1);
battleview.exitTargettingMode();
expect(battleview.targetting.active).toBe(false);
battleview.cursorHovered(new ArenaLocation(5, 8), null);
expect(battleview.targetting.target).toBeNull();
});
it("allows to choose an action and a target with shortcut keys", function () {
let battleview = testgame.battleview;
battleview.setInteractionEnabled(true);
let action_icon = battleview.action_bar.action_icons[0];
expect(battleview.targetting.active).toBe(false);
expect(battleview.action_bar.hasActionSelected()).toBe(false);
battleview.numberPressed(battleview.action_bar.action_icons.indexOf(action_icon) + 1);
expect(battleview.action_bar.hasActionSelected()).toBe(true);
expect(battleview.targetting.active).toBe(true);
expect(battleview.targetting.action).toBe(action_icon.action);
expect(battleview.targetting.target).toEqual(action_icon.action.getDefaultTarget(action_icon.ship));
battleview.numberPressed(3);
expect(battleview.targetting.active).toBe(true);
expect(battleview.targetting.action).toBe(action_icon.action);
expect(battleview.targetting.target).toEqual(Target.newFromShip(battleview.battle.play_order[3]));
battleview.numberPressed(4);
expect(battleview.targetting.active).toBe(true);
expect(battleview.targetting.action).toBe(action_icon.action);
expect(battleview.targetting.target).toEqual(Target.newFromShip(battleview.battle.play_order[4]));
});
});
}