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spacetac/src/core/Equipment.spec.ts

82 lines
3.1 KiB
TypeScript

module TS.SpaceTac.Specs {
describe("Equipment", () => {
it("generates a full name", function () {
let equipment = new Equipment(SlotType.Weapon, "rayofdeath");
expect(equipment.getFullName()).toEqual("Level 1 rayofdeath");
equipment.name = "Ray of Death";
expect(equipment.getFullName()).toEqual("Level 1 Ray of Death");
equipment.quality = EquipmentQuality.LEGENDARY;
expect(equipment.getFullName()).toEqual("Level 1 Legendary Ray of Death");
});
it("checks capabilities requirements", function () {
var equipment = new Equipment();
var ship = new Ship();
expect(equipment.canBeEquipped(ship)).toBe(true);
equipment.requirements["skill_time"] = 2;
expect(equipment.canBeEquipped(ship)).toBe(false);
ship.attributes.skill_time.set(1);
expect(equipment.canBeEquipped(ship)).toBe(false);
ship.attributes.skill_time.set(2);
expect(equipment.canBeEquipped(ship)).toBe(true);
ship.attributes.skill_time.set(3);
expect(equipment.canBeEquipped(ship)).toBe(true);
// Second requirement
equipment.requirements["skill_material"] = 3;
expect(equipment.canBeEquipped(ship)).toBe(false);
ship.attributes.skill_material.set(4);
expect(equipment.canBeEquipped(ship)).toBe(true);
});
it("generates a description of the effects", function () {
let equipment = new Equipment();
expect(equipment.getEffectsDescription()).toEqual("does nothing");
let action = new FireWeaponAction(equipment, 1, 200, 0, [
new DamageEffect(50)
]);
equipment.action = action;
expect(equipment.getEffectsDescription()).toEqual("Fire (power usage 1, max range 200km):\n- do 50 damage on target");
action.blast = 20;
expect(equipment.getEffectsDescription()).toEqual("Fire (power usage 1, max range 200km):\n- do 50 damage in 20km radius");
action.blast = 0;
action.effects.push(new StickyEffect(new AttributeLimitEffect("shield_capacity", 200), 3));
expect(equipment.getEffectsDescription()).toEqual("Fire (power usage 1, max range 200km):\n- do 50 damage on target\n- limit shield capacity to 200 for 3 turns on target");
});
it("gets a minimal level, based on skills requirements", function () {
let equipment = new Equipment();
expect(equipment.getMinimumLevel()).toBe(1);
equipment.requirements["skill_human"] = 10;
expect(equipment.getMinimumLevel()).toBe(1);
equipment.requirements["skill_time"] = 1;
expect(equipment.getMinimumLevel()).toBe(2);
equipment.requirements["skill_gravity"] = 2;
expect(equipment.getMinimumLevel()).toBe(2);
equipment.requirements["skill_electronics"] = 4;
expect(equipment.getMinimumLevel()).toBe(3);
});
});
}