59 lines
3.1 KiB
Plaintext
59 lines
3.1 KiB
Plaintext
* UI: Use a common component class, and a layer abstraction
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* Character sheet: add initial character creation
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* Character sheet: disable interaction during battle (except for loot screen)
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* Character sheet: improve eye-catching for shop and loot section
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* Character sheet: highlight allowed destinations during drag-and-drop, with text hints
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* Character sheet: when transferring to another ship, if the item can't be equipped (unmatched requirements), the transfer is cancelled instead of trying cargo
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* Character sheet: effective skill is sometimes not updated when upgrading base skill
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* Menu: end appear animation when a button is clicked
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* Add permanent effects to ship models to ease balancing
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* Find incentives to move from starting position
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* Fix targetting not resetting when using action shortcuts
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* Add battle statistics and/or critics in outcome dialog
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* Ensure that tweens and particle emitters get destroyed once animation is done (or view changes)
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* Highlight ships that will be included as target of current action
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* Controls: Do not focus on ship while targetting for area effects (dissociate hover and target)
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* Active effects are not enough visible in ship list (maybe better in arena ?)
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* All things displayed in battle should be updated from LogProcess forwarding, not from current game state
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* Drones: add tooltip
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* Drones: add hull points and take area damage
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* Show power usage/recovery in action bar, on action hover
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* More sound effects (but battle sounds should be vibration only, we are in space !)
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* Add a battle log display
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* Organize arena objects and information in layers
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* Prevent arena effects information (eg. "shield -36") to overflow out of the arena
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* Allow to undo last moves
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* Effect should be random in a range (eg. "damage target 50-75")
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* Add critical hit/miss
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* Add an overheat/cooling system
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* Add auto-move to attack
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* Merge identical sticky effects
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* Handle effects overflowing ship tooltip when too numerous
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* Add a fleet evaluator to make balanced fleets
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* Allow to skip animations and AI delays in battle
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* Mobile: think UI layout so that fingers do not block the view (right and left handed)
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* Mobile: display tooltips larger and on the side of screen where the finger is not
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* Mobile: targetting in two times, using a draggable target indicator
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* AI: apply safety distances to move actions
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* AI: use support equipments (repair drones...)
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* AI: fix not being able to apply simulated maneuver
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* AI: do not always move first, they are defenders
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* TacticalAI: allow to play several moves in the same turn
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* TacticalAI: add pauses to not play too quickly
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* TacticalAI: replace BullyAI
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* Map: restore fog of war
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* Map: add information on current star/location + information on hovered location
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* Map: generate random shops
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* Map: remove jump links that cross the radius of other systems
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* Map: disable interaction (zoom, selection) while moving/jumping
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* Menu: fix background stars aggregating at right side when the game is not focused
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* Add ship personality (with icons to identify ?)
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* Tutorial
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* Missions/quests system
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* Main story arc
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Later, if possible:
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* Replays
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* Multiplayer
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* Formation or deployment phase
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