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spacetac/src/scripts/view/Preload.ts

32 lines
1.6 KiB
TypeScript

module SpaceTac.View {
"use strict";
export class Preload extends Phaser.State {
private preloadBar: Phaser.Sprite;
preload() {
// Add preload sprite
this.preloadBar = this.add.sprite(0, 0, "preload-bar");
this.preloadBar.position.set((1280 - this.preloadBar.width) / 2, (720 - this.preloadBar.height) / 2);
this.load.setPreloadSprite(this.preloadBar);
// Load assets
this.load.image("battle-shiplist-own", "assets/images/battle/shiplist-own.png");
this.load.image("battle-shiplist-enemy", "assets/images/battle/shiplist-enemy.png");
this.load.image("battle-arena-background", "assets/images/battle/arena/background.png");
this.load.image("battle-actionbar", "assets/images/battle/actionbar.png");
this.load.image("battle-actionpointsempty", "assets/images/battle/actionpointsempty.png");
this.load.image("battle-actionpointsfull", "assets/images/battle/actionpointsfull.png");
this.load.image("battle-arena-shipspritehover", "assets/images/battle/arena/shipspritehover.png");
this.load.image("battle-ship-card", "assets/images/battle/ship-card.png");
this.load.image("battle-arena-ship01", "assets/images/battle/arena/ship01.png");
this.load.image("common-standard-bar-background", "assets/images/common/standard-bar-background.png");
this.load.image("common-standard-bar-foreground", "assets/images/common/standard-bar-foreground.png");
}
create() {
this.game.state.start("main");
}
}
}