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spacetac/src/view/map/StarSystemDisplay.ts

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TypeScript

module SpaceTac.View {
// Group to display a star system
export class StarSystemDisplay extends Phaser.Image {
starsystem: Game.Star;
constructor(parent: UniverseMapView, starsystem: Game.Star) {
super(parent.game, starsystem.x, starsystem.y, "map-starsystem-background");
this.anchor.set(0.5, 0.5);
let scale = this.width;
this.scale.set(starsystem.radius * 2 / scale);
this.starsystem = starsystem;
// Show boundary
this.addCircle(starsystem.radius);
// Show locations
starsystem.locations.forEach(location => {
if (location.type == Game.StarLocationType.STAR) {
this.addImage(location.x, location.y, "map-location-star");
} else if (location.type == Game.StarLocationType.PLANET) {
let planet = this.addImage(location.x, location.y, "map-location-planet");
planet.rotation = Math.atan2(location.y, location.x);
this.addCircle(Math.sqrt(location.x * location.x + location.y * location.y), 1);
} else if (location.type == Game.StarLocationType.WARP) {
let warp = this.addImage(location.x, location.y, "map-location-warp");
}
});
}
addImage(x: number, y: number, key: string): Phaser.Image {
let image = this.game.add.image(x / this.scale.x, y / this.scale.y, key);
image.anchor.set(0.5, 0.5);
this.addChild(image);
return image;
}
addCircle(radius, width = 3, color = 0x424242): Phaser.Graphics {
let circle = this.game.add.graphics(0, 0);
circle.lineStyle(width, color);
circle.drawCircle(0, 0, radius * 2 / this.scale.x);
this.addChild(circle);
return circle;
}
}
}