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spacetac/src/view/map/UniverseMapView.ts

99 lines
3.5 KiB
TypeScript

/// <reference path="../BaseView.ts"/>
module SpaceTac.View {
// Interactive map of the universe
export class UniverseMapView extends BaseView {
// Displayed universe
universe: Game.Universe;
// Interacting player
player: Game.Player;
// Star systems
group: Phaser.Group;
starsystems: StarSystemDisplay[] = [];
starlinks: Phaser.Graphics[] = [];
// Zoom level
zoom = 0;
// Init the view, binding it to a universe
init(universe: Game.Universe, player: Game.Player) {
super.init();
this.universe = universe;
this.player = player;
}
// Create view graphics
create() {
super.create();
this.group = new Phaser.Group(this.game);
this.add.existing(this.group);
this.starlinks = this.universe.starlinks.map(starlink => {
let loc1 = starlink.first.getWarpLocationTo(starlink.second);
let loc2 = starlink.second.getWarpLocationTo(starlink.first);
let result = new Phaser.Graphics(this.game);
result.lineStyle(0.005, 0x8bbeff);
result.moveTo(starlink.first.x - 0.5 + loc1.x, starlink.first.y - 0.5 + loc1.y);
result.lineTo(starlink.second.x - 0.5 + loc2.x, starlink.second.y - 0.5 + loc2.y);
return result;
});
this.starlinks.forEach(starlink => this.group.addChild(starlink));
this.starsystems = this.universe.stars.map(star => new StarSystemDisplay(this, star));
this.starsystems.forEach(starsystem => this.group.addChild(starsystem));
this.setZoom(2);
this.add.button(1830, 100, "map-zoom-in", () => this.setZoom(this.zoom + 1)).anchor.set(0.5, 0.5);
this.add.button(1830, 980, "map-zoom-out", () => this.setZoom(this.zoom - 1)).anchor.set(0.5, 0.5);
this.gameui.audio.startMusic("walking-along");
// Inputs
this.inputs.bindCheat(Phaser.Keyboard.R, "Reveal whole map", this.revealAll);
}
// Leaving the view, unbind and destroy
shutdown() {
this.universe = null;
this.player = null;
super.shutdown();
}
// Reveal the whole map (this is a cheat)
revealAll(): void {
this.universe.stars.forEach((star: Game.Star) => {
this.player.setVisited(star);
});
// TODO Redraw
}
// Set the camera to center on a target, and to display a given span in height
setCamera(x: number, y: number, span: number) {
let scale = 1000 / span;
this.tweens.create(this.group.position).to({ x: 960 - x * scale, y: 540 - y * scale }, 500, Phaser.Easing.Cubic.InOut).start();
this.tweens.create(this.group.scale).to({ x: scale, y: scale }, 500, Phaser.Easing.Cubic.InOut).start();
}
setZoom(level: number) {
let current_star = this.player.fleet.location.star;
if (level <= 0) {
this.setCamera(0, 0, this.universe.radius * 2);
this.zoom = 0;
} else if (level == 1) {
// TODO Zoom to next-jump accessible
this.setCamera(current_star.x, current_star.y, this.universe.radius * 0.5);
this.zoom = 1;
} else {
this.setCamera(current_star.x, current_star.y, current_star.radius * 2);
this.zoom = 2;
}
}
}
}