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spacetac/src/ui/common/UIDialog.spec.ts

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TypeScript

module TS.SpaceTac.UI.Specs {
describe("UIDialog", () => {
let testgame = setupEmptyView();
it("sets up an overlay", function () {
let view = testgame.baseview;
expect(view.dialogs_layer.children.length).toBe(0);
let dialog1 = new UIDialog(view, 10, 10, "fake");
expect(view.dialogs_layer.children.length).toBe(2);
expect(view.dialogs_layer.children[0] instanceof Phaser.Button).toBe(true);
checkComponentInLayer(view.dialogs_layer, 1, dialog1);
let dialog2 = new UIDialog(view, 10, 10, "fake");
expect(view.dialogs_layer.children.length).toBe(3);
expect(view.dialogs_layer.children[0] instanceof Phaser.Button).toBe(true);
checkComponentInLayer(view.dialogs_layer, 1, dialog1);
checkComponentInLayer(view.dialogs_layer, 2, dialog2);
dialog1.close();
expect(view.dialogs_layer.children.length).toBe(2);
expect(view.dialogs_layer.children[0] instanceof Phaser.Button).toBe(true);
checkComponentInLayer(view.dialogs_layer, 1, dialog2);
dialog2.close();
expect(view.dialogs_layer.children.length).toBe(0);
});
});
}