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spacetac/src/core/ai/TacticalAI.spec.ts

56 lines
2.3 KiB
TypeScript

/// <reference path="Maneuver.ts" />
module TS.SpaceTac.Specs {
describe("TacticalAI", function () {
class FixedManeuver extends Maneuver {
score: number;
constructor(score: number) {
super(new Ship(), new Equipment(), new Target(0, 0));
this.score = score;
}
apply() {
applied.push(this.score);
}
}
// producer of FixedManeuver from a list of scores
let producer = (...scores: number[]) => imap(iarray(scores), score => new FixedManeuver(score));
let applied = [];
beforeEach(function () {
applied = [];
});
it("applies the highest evaluated maneuver", function () {
let ai = new TacticalAI(new Ship(), Timer.synchronous);
ai.evaluators.push(maneuver => maneuver.score);
ai.producers.push(producer(1, -8, 4));
ai.producers.push(producer(3, 7, 0, 6, 1));
ai.ship.playing = true;
ai.play();
expect(applied).toEqual([7]);
});
it("produces direct weapon shots", function () {
let battle = new Battle();
let ship0a = battle.fleets[0].addShip(new Ship(null, "0A"));
let ship0b = battle.fleets[0].addShip(new Ship(null, "0B"));
let ship1a = battle.fleets[1].addShip(new Ship(null, "1A"));
let ship1b = battle.fleets[1].addShip(new Ship(null, "1B"));
let result = imaterialize(produceDirectWeapon(ship0a, battle));
expect(result.length).toBe(0);
let weapon1 = ship0a.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon));
let weapon2 = ship0a.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon));
result = imaterialize(produceDirectWeapon(ship0a, battle));
expect(result.length).toBe(4);
expect(result).toContain(new Maneuver(ship0a, weapon1, Target.newFromShip(ship1a)));
expect(result).toContain(new Maneuver(ship0a, weapon1, Target.newFromShip(ship1b)));
expect(result).toContain(new Maneuver(ship0a, weapon2, Target.newFromShip(ship1a)));
expect(result).toContain(new Maneuver(ship0a, weapon2, Target.newFromShip(ship1b)));
});
});
}