100 lines
4.5 KiB
TypeScript
100 lines
4.5 KiB
TypeScript
module TK.SpaceTac.Equipments {
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testing("Shields", test => {
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test.case("generates ForceField based on level", check => {
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let template = new ForceField();
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let equipment = template.generate(1);
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check.equals(equipment.requirements, { "skill_photons": 1 });
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check.equals(equipment.effects, [new AttributeEffect("shield_capacity", 80)]);
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check.equals(equipment.price, 95);
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equipment = template.generate(2);
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check.equals(equipment.requirements, { "skill_photons": 3 });
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check.equals(equipment.effects, [new AttributeEffect("shield_capacity", 112)]);
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check.equals(equipment.price, 332);
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equipment = template.generate(3);
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check.equals(equipment.requirements, { "skill_photons": 5 });
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check.equals(equipment.effects, [new AttributeEffect("shield_capacity", 150)]);
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check.equals(equipment.price, 807);
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equipment = template.generate(10);
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check.equals(equipment.requirements, { "skill_photons": 33 });
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check.equals(equipment.effects, [new AttributeEffect("shield_capacity", 598)]);
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check.equals(equipment.price, 10782);
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});
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test.case("generates GravitShield based on level", check => {
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let template = new GravitShield();
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let equipment = template.generate(1);
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check.equals(equipment.requirements, { "skill_gravity": 2 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 60),
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]);
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check.equals(equipment.action, new TriggerAction(equipment, [new RepelEffect(100)], 2, 0, 300));
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check.equals(equipment.price, 140);
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equipment = template.generate(2);
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check.equals(equipment.requirements, { "skill_gravity": 5 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 84),
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]);
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check.equals(equipment.action, new TriggerAction(equipment, [new RepelEffect(105)], 2, 0, 310));
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check.equals(equipment.price, 490);
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equipment = template.generate(3);
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check.equals(equipment.requirements, { "skill_gravity": 8 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 112),
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]);
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check.equals(equipment.action, new TriggerAction(equipment, [new RepelEffect(111)], 2, 0, 322));
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check.equals(equipment.price, 1190);
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equipment = template.generate(10);
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check.equals(equipment.requirements, { "skill_gravity": 50 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 448),
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]);
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check.equals(equipment.action, new TriggerAction(equipment, [new RepelEffect(181)], 2, 0, 462));
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check.equals(equipment.price, 15890);
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});
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test.case("generates InverterShield based on level", check => {
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let template = new InverterShield();
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let equipment = template.generate(1);
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check.equals(equipment.requirements, { "skill_antimatter": 2, "skill_time": 1 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 140),
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new AttributeEffect("power_capacity", -1),
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]);
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check.equals(equipment.price, 258);
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equipment = template.generate(2);
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check.equals(equipment.requirements, { "skill_antimatter": 3, "skill_time": 2 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 196),
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new AttributeEffect("power_capacity", -1),
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]);
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check.equals(equipment.price, 903);
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equipment = template.generate(3);
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check.equals(equipment.requirements, { "skill_antimatter": 5, "skill_time": 3 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 263),
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new AttributeEffect("power_capacity", -1),
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]);
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check.equals(equipment.price, 2193);
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equipment = template.generate(10);
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check.equals(equipment.requirements, { "skill_antimatter": 26, "skill_time": 17 });
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check.equals(equipment.effects, [
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new AttributeEffect("shield_capacity", 1047),
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new AttributeEffect("power_capacity", -4),
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]);
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check.equals(equipment.price, 29283);
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});
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});
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}
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